# Our game is just this texture
![[images/1DfKVL7TX1E_thumbnail.jpg]]
- **Video:** [youtu.be/1DfKVL7TX1E](https://www.youtube.com/watch?v=1DfKVL7TX1E) (YouTube Short, portrait, **1:21**)
- **Channel:** Walaber Entertainment · **Published:** 2026-10-12 · about 584,000 views when checked
- **Description (verbatim):** "Reason and Rhyme releases October 15! Check it out on Steam (link in my bio linktree)"
- **Transcript source:** youtube-transcript-api English captions (yt-dlp's caption request was rate-limited with HTTP 429). The screenshots come from the video at the times in their file names.
## One-paragraph gist
The whole look of *Reason and Rhyme* rests on a tiny lookup texture. Instead of painting textures per object, every surface just stores three choices: one of nine colors, one of seven dither patterns, and a brightness. The shader does the rest, including the stippled shading, simple lighting and shiny highlights.
## Timestamped outline
### [0:00] The claim
![[images/1DfKVL7TX1E_00m03s.jpg]]
- "Believe it or not, our new game *Reason and Rhyme* is almost entirely built from one texture." On-screen caption: "Our game uses (almost) just 1 texture!" over game footage with hand-drawn outlines and halftone shading.
### [0:10] What is in the texture
![[images/1DfKVL7TX1E_00m12s.jpg]]
- Only **nine colors** and **seven dither patterns** arranged from dark to light.
- Every object only indicates **which color, which dither pattern, and a brightness level**.
### [0:20] A simple sphere
![[images/1DfKVL7TX1E_00m22s.jpg]]
- In an editor a pink sphere stands in for any object. The color can be assigned, and **brightness** can be raised or lowered, which "mixes the main color with white or black based on the selected dither pattern".
### [0:31] Lighting and shine
![[images/1DfKVL7TX1E_00m31s.jpg]]
- Simple lighting darkens based on **two thresholds** for shadowy areas.
- A **specular circle** marks whether something is shiny.
### [0:40] A real object from the game
![[images/1DfKVL7TX1E_00m40s.jpg]]
- A hedge-like object from the game with "Hue Bright Main" and "Hue Bright Accent" parameters on screen. Changing the parameters changes the object's color and shading.
### [0:50] Blender preview and UVs
![[images/1DfKVL7TX1E_00m50s.jpg]]
- The team made a small **preview system in Blender** for building more complex objects. A basic preview shows how the object will look.
- **UV coordinates** select the color, dither pattern and brightness.
### [0:58] The texture shown in Blender
![[images/1DfKVL7TX1E_00m58s.jpg]]
- The grid of colors and patterns seen in Blender "actually isn't used in the game". It is only a guide for placing the UVs.
### [1:06] The exceptions
![[images/1DfKVL7TX1E_01m06s.jpg]]
- Some other textures exist: the **eyes of the characters** and **repeating patterns** that suggest different surfaces. "Really, almost the entire game is driven by just this one texture."
### [1:14] Release
![[images/1DfKVL7TX1E_01m14s.jpg]]
- *Reason and Rhyme* is an **online co-op two-player puzzle adventure** and "releases October 15th. Check it out on Steam." Footage shows colorful birds against a striped, dithered sky.
## Things mentioned
- **Reason and Rhyme** (the game), Steam, Blender
- Texture-driven shading ideas: a color palette, dither patterns (ordered stippling), brightness mapped through the dither pattern, two-threshold lighting, a specular circle, UV-driven material lookup
## Claims check
| Claim | Verdict | Source or note |
| --- | --- | --- |
| *Reason and Rhyme* is an online co-op two-player puzzle adventure | **Confirmed** | [Steam page](https://store.steampowered.com/app/4461870/Reason_and_Rhyme/): "An online co-op puzzle adventure for 2 friends"; [Toyful Games press kit](https://www.toyfulgames.com/rr-presskit) |
| It releases October 15th | **Confirmed** | Steam lists **Oct 15, 2026**; the press kit and [HappyGamer](https://happygamer.com/reason-and-rhyme-friends-pass-steam-launch-168351/) say it launched that day |
| Nine colors, seven dither patterns, one main texture | **Not checkable** | These are the creator's own technical statements; only the video shows them |
| "Almost entirely" one texture | **As stated by the developer** | The video itself names exceptions (character eyes, repeating surface patterns) |
## Added context
*Added context, not from the video:*
- The Steam page and press kit list **Toyful Games** as developer and publisher. The press kit says the art style is "inspired by Flipnote Studio", which fits the hand-drawn, wobbly-outline look in the footage. [Kill Screen](https://www.killscreen.com/walabers-reason-and-rhyme-is-co-op-for-exactly-two/) reports that Toyful is half Tim FitzRandolph, who releases solo work as **Walaber**.
- Steam price per the press kit: **$7.99**; platforms Windows, macOS and Linux.
## People
- **Walaber (Tim FitzRandolph).** Indie developer behind the Walaber Entertainment channel. Per Kill Screen he made *JellyCar*, was lead designer on *Where's My Water?* and also made *Replicube*, and now works under **Toyful Games** on *Reason and Rhyme*. The video narrator is not named in the video; that he is the speaker is an inference from the channel name.
## Tag note
- Used: video-summary, product-design (closest approved tag).
- Proposed (not in the approved list): **game-development**, **computer-graphics**.