--- **Yes, you can use GitHub for both Unity and Unreal Engine projects as a version control system.** It's a popular choice for indie developers and small teams due to its free tier, collaboration features (issues, PRs), and ease of use. However, both engines generate large binary files (assets, models, textures, audio), so **Git LFS (Large File Storage) is essential** to avoid repository bloat, slow clones, and GitHub's limits (e.g., 100MB per file, 1GB recommended repo size, 1GB free LFS storage). GitHub works well for **small teams or solo devs**, but for larger teams or professional studios: - **Unity** prefers their cloud-based Unity Version Control (UVCS, formerly Plastic SCM) for better merge tracking, GUIs, and artist workflows, though Git is fully compatible via sync tools. - **Unreal** strongly favors Perforce (free for 5 users/20 workspaces) for its file-locking, speed with binaries, and UE integration—Git is fine for prototypes but can struggle with scale. ### Comparison Table | Aspect | Unity Projects | Unreal Engine Projects | |---------------------|-------------------------------------------------------------------------------|----------------------------------------------------------------------------------------| | **Supported?** | Yes, officially tutorialized on Unity Learn. | Yes, community-standard with UE plugins (e.g., UEGitPlugin). | | **Recommended For** | Small teams, prototypes; UVCS for larger. | Small/indie teams; Perforce for pro/large. | | **Key Setup** | - Install Git + LFS.<br>- Unity .gitignore + .gitattributes (tracks *.png, *.fbx, etc.).<br>- Close Unity before commits. | - Install Git + LFS.<br>- UE .gitignore + .gitattributes.<br>- Optional: UE source control plugin. | | **Limitations** | Library cache, Temp folders bloat; LFS quotas apply. | Heavier binaries; no native locking (risky merges); slower for big assets. | | **Tools** | GitHub Desktop, Unity Hub Git integration. | GitHub Desktop, VS Code/Git CLI. | ### Quick Setup for Unity 1. Create repo on GitHub, clone locally. 2. In Unity: Edit > Project Settings > Editor > Version Control: Visible Meta Files; Asset Serialization: Force Text. 3. Add `.gitignore` (Unity template) and `.gitattributes` (LFS patterns, e.g., `*.png filter=lfs diff=lfs merge=lfs -text`). 4. `git lfs install`, `git add .`, commit/push. ### Quick Setup for Unreal 1. Create repo, clone. 2. Add UE .gitignore/.gitattributes (LFS for *.uasset, *.umap, etc.). 3. Enable Source Control in UE: Edit > Plugins > Source Control > Git (or Perforce plugin). 4. `git lfs track "*.uasset"`, commit/push. **Tips for Both:** - **Ignore**: Builds, Library/, Binaries/, DerivedDataCache/, Saves/. - **Commit Often**: Small changes; close editor first. - **LFS Costs**: Free 1GB; $5/50GB extra. - **Alternatives**: GitLab (generous LFS), self-hosted GitLab/Perforce. - Test with a small project first! For templates: Search GitHub for "unity-gitignore" or "unreal-git-lfs-template". ---