# 6. Behavior Pitfalls
Part of [[Unity Behavior]]. Prev: [[5. Worked Example Guard Graph]].
## Two movers on one NavMeshAgent
A leftover FSM and a graph both calling `SetDestination`. One authority for locomotion.
## `SetVariableValue` before vs after `Init`
Official: before `Init` is an **agent override**; after is the **instance** blackboard. A Target set too early can look like "every clone chases the same object."
## Setting `Graph` and immediately reading instance variables in the same line
Official: assigning `Graph` at runtime initializes on the **next Update** unless you call `Init()` yourself. If you need values this frame, call `Init()` (and remember official `Init` on an already-initialized agent reclones and restarts).
## Invented library node names or a hand-rolled `[NodeDescription]`
Use the 1.0.17 Add menu and the **Create new** wizard. Leave generated identity attributes alone.
## Agent-bound event vs asset event channel
Official: `SendEventMessage` on an agent's channel variable targets that instance (unless Shared). The **asset** channel broadcasts to everyone assigned that instance. Mixing them is how "only this guard" alerts the whole floor — or the reverse.
## Starting the agent enabled when you wanted a disabled start
Official: disable `BehaviorGraphAgent` at creation if it must not tick yet.
## Porting a boss phase table into a graph "because we have the package"
Keep [[Boss Battles with Phases]] as the phase FSM. A graph can run *inside* a phase.
## 1.0.16 vs 1.0.17
This series was checked against **1.0.17** (released for 6000.5). If Package Manager resolves **1.0.16**, read that changelog before you assume a 1.0.17 wizard detail applies.
## "It worked in the graph debugger once"
The assignment includes two instances with different blackboard overrides, and a proof that the old FSM is not also running.
## Sources
- https://docs.unity3d.com/Packages/
[email protected]/api/Unity.Behavior.BehaviorGraphAgent.html
- https://docs.unity3d.com/Packages/
[email protected]/manual/create-custom-node.html