# Audio All Unity audio tutorials live under this folder, one subfolder per tutorial. **Target:** Unity **6000.5+** unless a note says otherwise (Quest-specific bits target Unity 6.3 LTS, see [[0.Choosing a Unity Version]]). ## Tutorials | # | Tutorial | Covers | |---|---|---| | 1 | [[Audio Mixers and Character Audio]] | Audio Mixer groups, routing, sends and ducking, snapshots and exposed parameters, effects on a character, a surface-aware footstep system | | 2 | [[Interactable Audio]] | Sounds on doors, switches, pickups and physics props; PlayOneShot vs dedicated sources; a pooled AudioSource service with voice limiting | Planned (from the tutorial queue; not written yet): adaptive music mood mixer, in-game radio stations, spatial audio and reverb zones (including Quest), FMOD vs built-in plus a procedural synth, Eurorack + Unity over MIDI and audio input, and music visualization. ## Level Up! tie-in Rogers' Level 16 ("Some Notes on Music") argues that sound effects are gameplay feedback and that music should be more exciting than the action. The [[Level Up! (Review)]] gap list asks for "Adaptive Music and Audio Mixer" - tutorials 1 and 2 build the mixer, snapshot and pooled-SFX foundation that the adaptive-music tutorial will sit on. ## Related (existing) - [[Creating Audio (Tools)]] - making the SFX files (Bfxr, Audacity) - [[Unity 6 Pong]] - simple event-driven SFX - [[Character Controllers]] - emits the footstep/landing events these tutorials consume - [[Game Programming Patterns (Review)]] - Observer, Event Queue, Object Pool, Service Locator all show up in audio code See also (added 2026-11-08): [[Music Mood Mixer]] — adaptive music from player stats and mixer snapshots; [[In-Game Radio Stations]] — GTA-style stations, virtual clocks and DJ chatter; [[Spatial Audio and Reverb Zones]] — 3D settings, reverb zones and Meta XR Audio on Quest 2; [[FMOD vs Built-in Mixer and Procedural Synth]] — middleware comparison plus an OnAudioFilterRead synth. See also (added 2026-11-09): [[Eurorack and Unity]] - Moog Subharmonicon and Mother-32 over MIDI, audio return and OSC; [[Music Visualization]] - FFT spectrum, scopes, Lissajous, beat following and VFX/VR hookups.