https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-8A7A838E-E5CF-42D1-9BB5-4F6542DC1860
# Channel Set for the Graph Editor
https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-7266223C-813C-405C-8D7D-BD3CC70AC5E9
# Camera Sequencer Updates
https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-33851DF7-3101-4283-B813-2A9E69E1D2B8
# Updates to Animate in Context
https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-A12AE787-BB14-4C60-9F73-44ABE6380E46
# Dynamic Geometry Attributes
https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-ACB37D96-0DCC-428D-93F5-C5B52E465850
## dgaDelta Node
The **dgaDelta** node computes positional and normal differences between two mesh states, providing precise delta information for each vertex. This node operates similar to the tension node and its output data can be connected using the **dgaVisualizer** node to display results and can drive deformers by connecting to a deformer's weight list. The node outputs two values: Position Delta under "Position" Delta Mode, and Normal Delta under "Normal" Delta Mode.
## dgaVisualizer Node
The **dgaVisualizer** node provides real-time visual feedback for Dynamic Geometry Attributes data through customizable color mapping. It converts numerical tension or delta values into intuitive heat map displays on your mesh surface. Use the color ramp and scaling controls to adjust the visualization intensity and clearly identify problem areas in your deformations.
## dgaToArray Node
The **dgaToArray** node converts any compound weight list data into Arnold-compatible doubleArray format for rendering workflows. It serves as the bridge between DGA calculation nodes and Arnold's material system, enabling you to drive shader properties with per-vertex deformation data. This node requires custom attribute setup using MEL scripting for proper Arnold integration.