Today's rundown for animation, game design, motion graphics, VFX, and virtual production. ## Updates **Chomet responded to the AI accusations in his Dior ad.** The director and his producer told Variety the short is "traditional 2D animation" made by 20 artists over seven months — but acknowledged "we used an automated interpolation system for a very small part of the process." Cartoon Brew notes the distinction deserves scrutiny, and that neither Dior nor Chomet has fully answered the questions raised by the suspicious imagery ([Cartoon Brew](https://www.cartoonbrew.com/artificial-intelligence/sylvain-chomet-dior-ad-automated-interpolation-269167.html)). This story has become the industry's live test case for how "hand-drawn" claims get audited in the AI era. **V-Ray 7 Update 5 connects ChatGPT and Claude to your scene.** Via the release's MCP integration, V-Ray scenes can now be set up through ChatGPT or Claude, alongside TyFlow simulations rendering without VDB and GPU rendering on AMD cards ([Renderu](https://renderu.com/en/news)). Another confirmation that MCP is becoming the standard bridge between AI agents and every major DCC tool. **Cinema 4D and ZBrush are getting touch control on Mac.** Sculptors and motion designers will be able to work with their fingers directly on the MacBook Pro screen, and visualizers will be able to explore scenes in Vision Pro at 1:1 scale — both arriving in late November ([Renderu](https://renderu.com/en/news)). Worth noting for anyone planning a lab or workstation update. **Nintendo ruled out further Switch 2 price rises as sales and profit fell.** Operating profit dropped 16% to about $467 million for the quarter on a 15% sales decline, though Nintendo maintains it has enough memory supply to hit its 16.5 million unit forecast, and the Ocarina of Time remake launched Friday to give the console a holiday push ([IGN](https://nordic.ign.com/nintendo-switch-2-unofficial-name/115268/nintendo-rules-out-further-switch-2-price-rises-as-console-sales-and-profit-fall)). **GTA 6's PC port may come sooner because of AI clones.** Former Rockstar North technical director Obbe Vermeij says Rockstar may be keen to bring GTA 6 to PC quickly — reportedly Q1 2027, just months after the November 19 console launch — partly due to concern about AI-generated clones and ports flooding the market ([IGN](https://www.ign.com/articles/former-rockstar-dev-claims-gta-6-online-will-launch-soon)). The console launch is now 11 days out. **Layoffs are reportedly imminent at Bungie**, alongside news that former BioWare developers have launched a new studio, per Game Developer's Patch Notes newsletter ([Game Developer](https://www.gamedeveloper.com/series/patch-notes-newsletter)). **Disney's Accelerator Demo Day leaned hard into AI.** The 12th edition featured tools for faster production and new animation workflows — including FlipMove, a pipeline that assembles 3D shots directly from an animatic, plus robots for parking operations and cleaning 3D glasses between park screenings ([Ground News](https://ground.news/article/disney-accelerators-2026-demo-day-highlights-new-tech-leans-into-ai)). **The fal platform rolled out a stack of motion-graphics-relevant AI tools**: Decart's Lucy 2.6 for real-time, prompt-driven video-to-video editing over WebRTC at $0.02/second; Motion to Code, which converts text, images, or video into editable GSAP animation pages and looping GLSL shaders; 3D-to-Video, which turns Blender previs clips into photoreal video while preserving camera moves; and free generations for the FLUX 3 Max video model through November 2 ([HeadsUpAI](https://headsupai.io/ai-news-and-updates/fal)). **Wildwood crossed $32.8 million** and heads toward $40 million domestically in its third weekend, keeping its momentum ([Cartoon Brew](https://www.cartoonbrew.com/newsletter/pixars-executive-shakeup-wildwood-gains-ground-chomet-ai-questions-269148.html)). ## Wider context **Meta's Muse agents now speak with real-time voice and expressive animated avatars** — hundreds of voices, avatars that can resemble people or animals, with expressions that change to match the conversation, available to US users ([Ground News](https://ground.news/article/e37df85a-cf03-421c-b986-f3c9fcf443a4)). Real-time animated AI characters are now a consumer product, which sets expectations your motion graphics students will face. **Cinesite unveiled a Sistine Chapel immersive experience at Frameless** in London, while VFXwire's vendor list for Dune: Part Three — Territory Studio, Clear Angle, DNEG, Rodeo FX, Soho VFX, and Wylie Co. — is a useful reference for which houses are doing top-tier feature work right now ([VFXwire](https://vfxwire.com/), [VFXwire](https://vfxwire.com/films/dune-part-three-2026)). A quieter Sunday. The Chomet/Dior affair is the story with the most staying power this week — it's moved from accusation, to correction, to a formal "automated interpolation" defense, and it's going to shape how AI use gets disclosed in commissioned animation going forward. Next rundown arrives tomorrow at 8:00 AM.