# Crossover - Labyrinth and DFAM in Beads Clouds
Cases: **Eurorack 001 Installed** + **Moog 4-tier**. Each physical module is used once (the Mother-32 sits out).
Source: original
Jack labels from the Labyrinth Manual, the DFAM User Guide, the Beads, Stages and Shades manuals, and ladik.eu (A-540).
Signal path explained: [[Patches/Crossover - Labyrinth and DFAM in Beads Clouds - SignalPath|SignalPath]]
## Modules
- Moog Labyrinth (Moog 4-tier): generative voice and master clock
- Moog DFAM (Moog 4-tier): soft toms and wood
- Mutable Instruments Beads (main): clocked grain clouds
- Mutable Instruments Stages (main): two slow LFOs
- Mutable Instruments Shades (main): brake on the BLEND CV
- Ladik A-540 (main): stereo out
**Cable colors:** [[Cable Colors]] after [Learning Modular](https://learningmodular.com/choosing-patch-cables/): ⚪ Gray 1 V/oct · 🔵 Blue modulation · 🟡 Yellow audio · 🔴 Red gates/triggers · 🟢 Green clock/sync · ⚫ Black external
## Cables
1. 🟢 Green · Labyrinth CLOCK (out, 0 to 5 V) -> DFAM ADV / CLOCK (in)
2. 🟡 Yellow · Labyrinth VCA (out, 10 V p-p) -> Beads IN L
3. 🟡 Yellow · DFAM VCA (out, −5 to +5 V) -> Beads IN R
4. 🟢 Green · DFAM TRIGGER (out) -> Beads SEED (in, 4) (judgment call)
5. 🔵 Blue · Stages output 1 (segment 1, looping RAMP) -> Beads TIME CV input (6)
6. 🔵 Blue · Stages output 2 (segment 2, looping RAMP) -> Shades channel 1 Signal input
7. 🔵 Blue · Shades channel 1 Signal output -> Labyrinth BLEND (in, −5 to +5 V)
8. 🟡 Yellow · Beads L (out) -> A-540 channel A input
9. 🟡 Yellow · Beads R (out) -> A-540 channel B input
## Starting points
- **Labyrinth:**
- TEMPO slow. SEQ1 and SEQ2 at different LENGTHs (for example 7 and 6). SEQ1 AMT to QTZ.
- SEQ1 CV RANGE 10 o'clock, CORRUPT on both at 11 o'clock.
- BLEND knob at 10 o'clock; the Stages CV pushes it toward VCF.
- EG2 (VCA) DECAY 2 o'clock for longer tones.
- **DFAM:** VCA EG SLOW, VCA DECAY 1 o'clock, VCO 1 and VCO 2 FREQUENCY mid for tom and wood tones, NOISE / EXT LEVEL down, CUTOFF 12 o'clock.
- **Beads:**
- Latched grain generation (power-on default). With SEED clocked, DENSITY becomes probability: start at 2 o'clock.
- SIZE 1 o'clock, TIME 11 o'clock with its attenurandomizer at 1 o'clock.
- DRY/WET 1 o'clock, REVERB 2 o'clock, FEEDBACK 10 o'clock.
- **Stages:** segments 1 and 2 on RAMP, each looped (hold [B] one second), sliders high for slow cycles. Leave the GATE inputs empty.
- **Shades channel 1:** attenuator mode, about 11 o'clock.
## Level notes
- Stages puts out 0 to 8 V and Labyrinth BLEND takes −5 to +5 V. Shades keeps it in range.
- The cases run on separate supplies. If you get hum when you join them, look at grounding before blaming the patch.
## What it should sound like
Slowly mutating Labyrinth tones and soft DFAM toms, scattered into rhythmic grain clouds that land on the drum steps by chance. The Labyrinth tone swings between folded and filtered over a long cycle. Good for an hour-long ambient bed.