# [Game Title] — One-Sheet > [!info] About this document > A **one-sheet** is a single-page summary of your game, the kind a designer hands to a producer or publisher before a pitch meeting. It must fit on **one page**: be brief, clear and exciting. > > Replace every `[bracketed]` item and delete these grey guidance boxes before you submit. | | | |---|---| | **Title** | [Working title] | | **Genre** | [e.g. 2D precision platformer] | | **Course track** | [2D or 3D] | | **Platform(s)** | [e.g. Windows, WebGL] | | **Target audience** | [Who is this for? Age range and the kind of player] | | **Target rating** | [ESRB: E, E10+, T or M] and why | | **Session length** | [How long is one play session? How long to finish the game?] | ## Logline > [!tip] One sentence that sells the game. Who is the player, what do they do, and what makes it different? [Your one-sentence logline] ## Story summary > [!tip] Two to four sentences. Set up the world and the player's goal. No spoilers needed. [Story summary] ## Gameplay > [!tip] Describe the **core loop**: the actions the player repeats from moment to moment. Then say how the player wins and loses. **Core loop:** [e.g. Explore → collect → avoid hazards → reach exit] **Win / lose:** [How the player wins and how they fail] ## Unique selling points > [!tip] Three things that make your game stand out. Features a player would notice, not technical details. 1. [USP 1] 2. [USP 2] 3. [USP 3] ## Comparable games > [!tip] Two or three existing games similar to yours, and how yours differs. "It's like *X* meets *Y*" is fine. | Game | Similar because… | Mine is different because… | |---|---|---| | [Game 1] | | | | [Game 2] | | | ## Key image > [!tip] One image that shows the feel of your game: a sketch, a mockup, or a mood image you label as reference. Credit any image you did not make. ![[key-image.png]]