# [Game Title] — One-Sheet
> [!info] About this document
> A **one-sheet** is a single-page summary of your game, the kind a designer hands to a producer or publisher before a pitch meeting. It must fit on **one page**: be brief, clear and exciting.
>
> Replace every `[bracketed]` item and delete these grey guidance boxes before you submit.
| | |
|---|---|
| **Title** | [Working title] |
| **Genre** | [e.g. 2D precision platformer] |
| **Course track** | [2D or 3D] |
| **Platform(s)** | [e.g. Windows, WebGL] |
| **Target audience** | [Who is this for? Age range and the kind of player] |
| **Target rating** | [ESRB: E, E10+, T or M] and why |
| **Session length** | [How long is one play session? How long to finish the game?] |
## Logline
> [!tip] One sentence that sells the game. Who is the player, what do they do, and what makes it different?
[Your one-sentence logline]
## Story summary
> [!tip] Two to four sentences. Set up the world and the player's goal. No spoilers needed.
[Story summary]
## Gameplay
> [!tip] Describe the **core loop**: the actions the player repeats from moment to moment. Then say how the player wins and loses.
**Core loop:** [e.g. Explore → collect → avoid hazards → reach exit]
**Win / lose:** [How the player wins and how they fail]
## Unique selling points
> [!tip] Three things that make your game stand out. Features a player would notice, not technical details.
1. [USP 1]
2. [USP 2]
3. [USP 3]
## Comparable games
> [!tip] Two or three existing games similar to yours, and how yours differs. "It's like *X* meets *Y*" is fine.
| Game | Similar because… | Mine is different because… |
|---|---|---|
| [Game 1] | | |
| [Game 2] | | |
## Key image
> [!tip] One image that shows the feel of your game: a sketch, a mockup, or a mood image you label as reference. Credit any image you did not make.
![[key-image.png]]