# Week 6 — Tuesday, September 29
### Project 1 Review · Project 2 kickoff
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## Focus
Present the finished recreation. Then pick the technique you are going to teach.
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## Due today — before 9:00 AM
**Project 1 — Final Render (10 points)**
1. The finished recreation, exported to submission standards
2. Side-by-side comparison with the source
3. Process documentation — 6–10 images or clips
4. Written postmortem, 500–750 words, including **which technique you are taking into Project 2**
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## Bring to class
- Everything loaded and ready to present before 9:00. Do not spend your review fumbling with file management.
- Your two candidate techniques for Project 2, with a preference
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## In class
**Formal Project 1 reviews.** Both students present, both students attend both reviews.
Present it the way you would to a studio: introduce it in thirty seconds, play it uninterrupted, then discuss. Expect questions about your process and your decisions — that is deliberate practice for the same conversation in an interview.
You receive a **written instructor critique** in addition to verbal notes.
**Project 2 kickoff.** The assignment: take one technique from Project 1 and build a tutorial around it, plus a clean demonstration piece.
**Technique selection consultation.** We settle which technique, based on:
- Was it genuinely new to you in Week 2?
- Do you understand it well enough now to explain *why*, not just *what*?
- Does it have enough substance for a real tutorial?
- Does it produce something visible for the demo piece?
**Format discussion.** Written, video, or AI-assisted. All three are equally valid and graded on the same standard: can a competent stranger reproduce your result? If you are using AI, we discuss what it can and cannot do here, and what disclosure looks like.
**Supervised production.**
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## Before next week
1. **Plan the demo piece.** 10–15 quick explorations of what you will build to demonstrate the technique.
2. **Outline the tutorial.** Every section, in order, with the key point of each.
3. **Identify the hard part** — in writing. The step you expect to be most confusing to a reader. This is where the tutorial earns its existence.
4. **Reread your Project 1 process log.** The confusions you recorded four weeks ago are the raw material for the most valuable section of your tutorial, and you have already half-forgotten them.
5. **Thumbnails due next Tuesday.**
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## Note — the demo piece is not the project
A common misread: students build an elaborate demo piece and treat the tutorial as documentation attached to it.
It is the other way around. The **tutorial is the deliverable**; the demo piece exists to make the technique visible. It should be as simple as it can be while still showing the technique clearly. A clean sphere demonstrating a shader teaches better than a full environment where the shader is one element among forty.
Simple demo, thorough explanation. Not the reverse.