# Sources — 2026-09-19 Web sources consulted on **19 September 2026** for the production pipeline market check and the hardware price research. Prices and product status change quickly; re-check before purchase. Used by: [[Pipeline Map]] · [[Spec Comparison — Market Check 2026]] · [[Roles and Hiring Plan]] · [[Technical Skills Matrix]] · [[Hardware — Development Specifications]] · [[Hardware — Deployment Specifications]] · [[Hardware — Looking Glass Displays]] · [[Hardware — Price List and Acquisition Schedule]] · [[Year One Budget — Draft]] · [[Stage 2 — Likeness and Body Skills]] · [[Year One Budget — Personnel]] · [[Year One Budget — Combined Summary]] ## Unreal Engine and MetaHuman - Unreal Engine 5.8 release (23 June 2026; final UE5 release; MCP plugin; MegaLights production-ready; Lumen Lite): https://www.unrealengine.com/news/unreal-engine-5-8-is-now-available - MetaHuman 5.8 release notes (Mesh to MetaHuman body conform, mono-camera body capture, crowds, Maya 2026 support, MetaHuman Devkit/RigLogic MIT): https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine - MetaHuman 5.8 is now available: https://www.metahuman.com/news/metahuman-5-8-is-now-available - MetaHuman 5.7 release: https://www.metahuman.com/releases/metahuman-5-7-is-now-available - Unreal Engine 5.7 release: https://www.unrealengine.com/news/unreal-engine-5-7-is-now-available - Real-time animation for MetaHumans (audio, webcam, Live Link Face): https://dev.epicgames.com/documentation/metahuman/realtime-animation-for-metahumans-in-unreal-engine - Audio-driven animation: https://dev.epicgames.com/documentation/metahuman/audio-driven-animation - MetaHuman license: https://www.metahuman.com/license - MetaHumans usable in Unity and Godot (CG Channel, June 2025): https://www.cgchannel.com/2025/06/you-can-now-sell-metahumans-or-use-them-in-unity-or-godot/ - MetaHuman to Unity HDRP workflow discussion (skin and hair limitations): https://discussions.unity.com/t/metahuman-to-unity-hdrp-best-workflow/1713711 - Pixel Streaming 2 overview: https://dev.epicgames.com/documentation/en-us/unreal-engine/pixel-streaming-2-overview-in-unreal-engine - Pixel Streaming infrastructure (GitHub): https://github.com/EpicGames/PixelStreamingInfrastructure ## Maya - Maya 2027 new features and pricing (CG Channel): https://www.cgchannel.com/2026/03/autodesk-releases-maya-2027-and-maya-creative-2027/ - What's New in Maya 2027: https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-D24D261B-4A78-47C2-918B-6EA461ADB002 ## Unity - Unity 6.3 LTS: https://unity.com/blog/unity-6-3-lts-is-now-available - AR Foundation manual: https://docs.unity3d.com/6000.4/Documentation/Manual/com.unity.xr.arfoundation.html - PolySpatial visionOS requirements and limitations: https://docs.unity3d.com/Packages/[email protected]/manual/Requirements.html - Unity XR updates, February 2026: https://discussions.unity.com/t/unity-xr-updates-february-2026/1709764 ## Headsets - Meta Quest changes, January 2026 (Android Central): https://www.androidcentral.com/gaming/virtual-reality/meta-quest-horizon-worlds-and-game-development-changes-jan-2026 - Meta HMS changes and commercial SKU discontinuation (ArborXR): https://arborxr.com/blog/a-practical-guide-to-the-meta-hms-changes-for-xr-teams - Meta Horizon OS developer quick start: https://developers.meta.com/horizon/essentials/quick-start/ - Apple Vision Pro upgraded with M5 (Apple, Oct 2025): https://www.apple.com/newsroom/2025/10/apple-vision-pro-upgraded-with-the-m5-chip-and-dual-knit-band/ - visionOS 26 review, May 2026 (AppleInsider): https://appleinsider.com/articles/26/05/29/the-last-visionos-26-review-apathy-about-apple-vision-pro-on-display - Unreal Engine Apple Vision Pro quick start: https://dev.epicgames.com/community/learning/tutorials/1JWr/unreal-engine-apple-vision-pro-quick-start-guide - Unreal visionOS full immersion (80.lv): https://80.lv/articles/unreal-engine-will-get-support-for-apple-vision-pro-s-full-immersion - HTC Vive Focus Vision (business): https://business.vive.com/us/product/vive-focus-vision/ - Android XR updates for Unity, Unreal and Godot (May 2026): https://android-developers.googleblog.com/2026/05/android-xr-updates-unity-unreal-godot.html - Android XR mid-2026 report card (VR.org): https://vr.org/articles/android-xr-mid-year-2026-report-card - Develop with Unreal for Android XR: https://developer.android.com/develop/xr/unreal ## Phones and WebAR - ARCore Geospatial API and VPS availability: https://developers.google.com/ar/develop/geospatial - 8th Wall shutdown (Feb 2026) and alternatives: https://www.kivicube.com/post/augmented-reality-after-8th-wall-shutdown-your-2026-guide-to-the-right-webar-platform/ - Mattercraft as 8th Wall alternative (Zappar): https://zap.works/mattercraft-for-8th-wall-studio-developers/ ## AI mind, voice and face - NVIDIA Audio2Face-3D open source (GitHub): https://github.com/NVIDIA/Audio2Face-3D - Audio2Face open-source announcement (TweakTown): https://www.tweaktown.com/news/107951/nvidias-ai-powered-audio2face-animation-model-is-now-open-source-for-all-developers/index.html - Convai Unreal SDK (MetaHuman conversation plugin): https://github.com/Conv-AI/Convai-UnrealEngine-SDK - ElevenLabs text-to-speech API: https://elevenlabs.io/text-to-speech-api - TTS latency benchmarks 2026 (Inworld): https://inworld.ai/resources/best-voice-ai-tts-apis-for-real-time-voice-agents-2026-benchmarks ## Kiosk hardware - Proto Luma specifications: https://protohologram.com/the-luma/ - Proto conversational AI avatars: https://protohologram.com/ai-avatars/ ## Hardware and pricing (researched 2026-09-19) - RTX 5090 price climb, September 2026 (AI.rs): https://ai.rs/ai-for-business/rtx-5090-price-climb-september-2026 - RTX 5090 above $4,300 amid memory crisis (Tech Times, July 2026): https://www.techtimes.com/articles/320169/20260711/gpu-memory-crisis-prices-rtx-5090-above-4300-nvidia-offers-paper-cards.htm - GPU relief pushed to 2028 as DRAM jumps (Tech Insider): https://tech-insider.org/gpu-relief-pushed-2028-dram-price-jump-2026/ - RTX 5080 price tracker, September 2026: https://videocardprices.com/card/nvidia-rtx-5080/ - RTX PRO 6000 Blackwell MSRP $13,250 (Wccftech): https://wccftech.com/nvidia-96-gb-rtx-pro-6000-blackwell-price-hits-13250-over-50-percent-hike/ - DDR5 price index 2026 (Tom's Hardware): https://www.tomshardware.com/pc-components/ram/ram-price-index-2026-lowest-price-on-ddr5-and-ddr4-memory-of-all-capacities - Best workstations for Unreal Engine in 2026 (Puget Systems): https://www.pugetsystems.com/labs/articles/best-workstations-for-unreal-engine-in-2026/ - Mac Studio M5 Max and M5 Ultra (9to5Mac, Aug 2026): https://9to5mac.com/2026/08/25/apple-unveils-next-generation-mac-studio-with-m5-max-and-m5-ultra/ - iPhone 18 Pro (MacRumors): https://www.macrumors.com/roundup/iphone-18-pro/ - Pixel 11 series (Google): https://blog.google/products-and-platforms/devices/pixel/google-pixel-11-pro-xl/ - Meta Quest 3 and 3S price increase, April 2026 (UploadVR): https://www.uploadvr.com/meta-quest-3-quest-3s-price-hike-memory-crisis/ - Vision Pro price increase to $3,699 (VR.org): https://vr.org/articles/vision-pro-price-increase-3699-enterprise-signal-2026 - Vive Focus Series for Business store: https://shop-us.vive.com/collections/vive-focus-series-for-business - Samsung Galaxy XR price (UploadVR): https://www.uploadvr.com/samsung-galaxy-xr-google-android-xr-out-now/ - Rokoko Full Performance Capture bundle: https://www.rokoko.com/products/full-performance-capture - Rokoko Headcam for MetaHuman Animator: https://www.rokoko.com/products/ue-metahuman-animator-hmc - Unreal Engine licensing: https://www.unrealengine.com/license - Unity 2026 price changes (80.lv): https://80.lv/articles/unity-announces-its-upcoming-2026-price-changes - Marvelous Designer 2026.1 pricing (CG Channel): https://www.cgchannel.com/2026/08/clo-virtual-fashion-releases-marvelous-designer-2026-1/ - Proto Luma store (extended warranty listing): https://shop.protohologram.com/collections/luma - ArborXR enterprise plan (CDW listing): https://www.cdw.com/product/arborxr-device-management-subscription-1-year-enterprise-plan/7882197 ## Looking Glass displays (researched 2026-09-19) - Hololuminescent Display overview (models, prices, how depth works): https://lookingglassfactory.com/hld-overview - 86" HLD product page: https://checkout.lookingglassfactory.com/products/hld-86 - 86" HLD pre-order announcement (Dec 2025): https://blog.lookingglassfactory.com/introducing-the-86-hololuminescent-display-pre-orders-open-today/ - 86" HLD technical page: https://lookingglassfactory.com/86-hld - HLD documentation: https://hlddocs.lookingglassfactory.com - 16" Light Field Display: https://checkout.lookingglassfactory.com/products/16-lightfield-display - 27" Light Field Display: https://checkout.lookingglassfactory.com/products/27-lightfield-display - Looking Glass Go: https://checkout.lookingglassfactory.com/products/looking-glass-go - Looking Glass Unreal plugin: https://lookingglassfactory.com/software/looking-glass-unreal-plugin - HLD vs light field (Tom's Hardware): https://www.tomshardware.com/monitors/looking-glass-demos-hololuminescent-display-monitors-sizes-range-from-16-to-85-inches-starting-at-usd1-500 - SID 2026 Display of the Year for HLD: https://blog.lookingglassfactory.com/looking-glass-receives-sid-2026-display-of-the-year-award-for-hololuminescenttm-display-technology/ ## Stage 2 — likeness and body (researched 2026-09-19) - From Mesh (Mesh to MetaHuman): https://dev.epicgames.com/documentation/en-us/metahuman/from-mesh - Neutral Pose: https://dev.epicgames.com/documentation/metahuman/neutral-pose?lang=en-US - MetaHuman Creator, From Custom Mesh tool: https://dev.epicgames.com/documentation/metahuman/metahuman-creator-from-custom-mesh-tool-in-unreal-engine?lang=en-US - MetaHuman Creator Body Params tool: https://dev.epicgames.com/documentation/metahuman/metahuman-creator-body-params-tool-in-unreal-engine - MetaHuman Creator in Unreal Engine: https://dev.epicgames.com/documentation/metahuman/metahuman-creator-in-unreal-engine - Controlling MetaHuman LODs: https://dev.epicgames.com/documentation/metahuman/controlling-metahuman-levels-of-detail-lods-in-unreal-engine - MetaHuman for Maya: https://dev.epicgames.com/documentation/en-us/metahuman/metahuman-for-maya - Expression Editor: https://dev.epicgames.com/documentation/en-us/metahuman/expression-editor - Obtaining an Initial MetaHuman Head DNA: https://dev.epicgames.com/documentation/metahuman/obtaining-an-initial-metahuman-head-dna - Expressions for Likeness Calibration: https://dev.epicgames.com/documentation/metahuman/expressions-for-likeness-calibration?lang=en-US - Groom Starter Kit: https://dev.epicgames.com/documentation/metahuman/groom-starter-kit - Hair Card Generator for Grooms (5.8): https://dev.epicgames.com/documentation/unreal-engine/hair-card-generator-for-grooms-in-unreal-engine - Hair Card Generator in Dataflow: https://dev.epicgames.com/documentation/metahuman/hair-card-generator-in-dataflow-in-unreal-engine?lang=en-US - Marvelous Designer to MetaHuman USD workflow: https://support.marvelousdesigner.com/hc/en-us/articles/52699135975705-Marvelous-Designer-to-MetaHuman-USD-Garment-Integration-Workflow - CLO to MetaHuman USD workflow: https://support.clo3d.com/hc/en-us/articles/53322960594969-CLO-to-MetaHuman-USD-Garment-Integration-Workflow - Tailoring for MetaHumans demo (Epic): https://www.unrealengine.com/news/tailoring-for-metahumans-clo-and-marvelous-designer-to-unreal-engine-demo - Full tutorial lists: [[MetaHuman — Tutorials]] · [[Maya — Tutorials]] · [[ZBrush — Tutorials]] · [[Grooms — Tutorials]] · [[Marvelous Designer — Tutorials]] ## Skinning — ngSkinTools / Maya Skin Tools (researched 2026-09-19) - ngSkinTools v2 tutorials: https://www.ngskintools.com/v2/tutorials/ - ngSkinTools v2 user guide: https://www.ngskintools.com/documentation/v2/userguide/ - ngSkinTools v2 What's New: https://www.ngskintools.com/documentation/v2/userguide/version2-whats-new/ - Maya 2027 Skin Tools (Autodesk help): https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/files/GUID-46722737-9D1C-41BA-85D0-83F7F3D13682.htm - ngSkinTools skinning tips (Rigmarole Studio): https://rigmarolestudio.com/ngskintools-skinning-tips/ - Full list: [[ngSkinTools — Tutorials]] ## Personnel rates (researched 2026-09-19) - Glassdoor, remote LLM engineer salary 2026: https://www.glassdoor.com/Salaries/remote-llm-engineer-salary-SRCH_IL.0,6_IS12228_KO7,19.htm - Glassdoor, conversation designer salary 2026: https://www.glassdoor.com/Salaries/conversation-designer-salary-SRCH_KO0,21.htm - Glassdoor, 3D character artist salary 2026: https://www.glassdoor.com/Salaries/3d-character-artist-salary-SRCH_KO0,19.htm - Glassdoor, technical animator salary 2026: https://www.glassdoor.com/Salaries/technical-animator-salary-SRCH_KO0,18.htm - ZipRecruiter, work-from-home Unreal Engine developer salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Work-From-Home-Unreal-Engine-Developer-Salary - ZipRecruiter, consulting historian salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Consulting-Historian-Salary - Upwork, 3D artist hourly rates: https://www.upwork.com/hire/3d-artists/cost/ - Glassdoor, environment artist salary 2026: https://www.glassdoor.com/Salaries/environment-artist-salary-SRCH_KO0,18.htm - Glassdoor, XR developer salary: https://www.glassdoor.com/Salaries/xr-developer-salary-SRCH_KO0,12.htm - Glassdoor, iOS developer salary 2026: https://www.glassdoor.com/Salaries/ios-developer-salary-SRCH_KO0,13.htm - Glassdoor, DevOps engineer salary: https://www.glassdoor.com/Salaries/devops-engineer-salary-SRCH_KO0,15.htm - SAG-AFTRA 2025–2028 Interactive Media Agreement wage table: https://www.sagaftra.org/sites/default/files/2025-2028%20Interactive%20Media%20Agreement%20Wage%20Table.pdf - YunoJuno, sound designer contractor rates 2026: https://www.yunojuno.com/freelancer-rates-job-role/sound-designer - Glassdoor, game tester salary: https://www.glassdoor.com/Salaries/game-tester-salary-SRCH_KO0,11.htm - BLS, Employer Costs for Employee Compensation (June 2026): https://www.bls.gov/news.release/ecec.nr0.htm - Full model: [[Year One Budget — Personnel]] ## Employer costs and self-employment (researched 2026-09-19) - Patriot Software, 2026 Social Security wage base ($184,500): https://www.patriotsoftware.com/blog/payroll/social-security-wage-base/ - OnPay, FICA tax rates: https://onpay.com/insights/what-are-fica-tax-rates/ - KFF, 2025 Employer Health Benefits Survey: https://www.kff.org/health-costs/2025-employer-health-benefits-survey/ - KFF, 2025 survey summary of findings (PDF): https://files.kff.org/attachment/Employer-Health-Benefits-Survey-2025-Annual-Survey-Summary-of-Findings.pdf - BLS, Employer Costs for Employee Compensation: https://www.bls.gov/news.release/ecec.nr0.htm - Brandon J. Broderick, Massachusetts ABC test: https://www.brandonjbroderick.com/massachusetts/abc-test-and-ma-employee-classification-why-it-matters - Steffans Legal, misclassified independent contractors: https://www.steffanslegal.com/misclassified-independent-contractors-insights - Full note: [[Self-Employment — Contractors vs Employees]] ## Maya and ZBrush local tutorials (researched 2026-09-19) - Epic, Obtaining an Initial MetaHuman Head DNA: https://dev.epicgames.com/documentation/metahuman/obtaining-an-initial-metahuman-head-dna - Epic, Expression Editor: https://dev.epicgames.com/documentation/en-us/metahuman/expression-editor - Epic, Fundamentals (session, scene, session data): https://dev.epicgames.com/documentation/en-us/metahuman/fundamentals - Epic, UX Overview: https://dev.epicgames.com/documentation/en-us/metahuman/ux-overview - Epic, Workflow Overview: https://dev.epicgames.com/documentation/metahuman/workflow-overview?lang=en-US - Epic, Editing Modes: https://dev.epicgames.com/documentation/metahuman/editing-modes?lang=en-US - Epic, Neutral Pose: https://dev.epicgames.com/documentation/metahuman/neutral-pose?lang=en-US - Epic, Expression Poses Editing: https://dev.epicgames.com/documentation/metahuman/expression-poses-editing?lang=en-US - Epic, Saving and Exporting Data: https://dev.epicgames.com/documentation/en-us/metahuman/saving-and-exporting-data - Epic, Working with DNA on a Customized MetaHuman in Unreal Engine (5.8): https://dev.epicgames.com/documentation/metahuman/working-with-dna-on-a-customized-metahuman-in-unreal-engine?lang=en-US - Epic, Maya Pose Editor: https://dev.epicgames.com/documentation/metahuman/maya-pose-editor?lang=en-US - Autodesk, Retargeting character animation (HumanIK): https://help.autodesk.com/cloudhelp/ENU/MayaCRE-CharacterAnimation/files/GUID-B2E9F8B9-F188-4E27-8820-BB0C8541701F.htm - Autodesk, Bake retargeted animation to the target character: https://help.autodesk.com/cloudhelp/ENU/MayaCRE-CharacterAnimation/files/GUID-73463B4A-7B88-43F5-BA41-7908FD38E58A.htm - Rokoko, Maya retargeting workflow guide: https://www.rokoko.com/insights/maya-retargeting-workflow-the-ultimate-guide-to-retargeting - MoCap Online, Motion capture in Maya: https://mocaponline.com/blogs/mocap-news/motion-capture-maya-guide - Epic forums, retargeted mocap on a MetaHuman in Maya (joint-axis mismatch): https://forums.unrealengine.com/t/apply-retargeted-mocap-anim-to-metahuman-in-maya/2627522 - CG Channel, Maya 2027 released (USD for Maya 0.35, Component Creator, Variant Manager): https://www.cgchannel.com/2026/03/autodesk-releases-maya-2027-and-maya-creative-2027/ - Autodesk, maya-usd releases (0.37.0, 23 July 2026): https://github.com/autodesk/maya-usd/releases - Autodesk, USD for Maya documentation: https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-9E9D45F2-4DA9-497B-8D69-1573ED6B2BA8 - Autodesk blog, Variant Manager error workaround in Maya 2027.0: https://blog.autodesk.io/workaround-for-name-get_variant_editor_component_description-is-not-defined-error-with-usd-variant-manager-in-maya-2027-0/ - Maxon, ZBrush Sculpting a Head: https://help.maxon.net/zbr/en-us/Content/html/getting-started/sculpting-a-head/sculpting-a-head.html - Maxon, Learning ZBrush: https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/learning-zbrush.html - Maxon, ZBrush base mesh creation: https://www.maxon.net/en/zbrush/features/base-mesh-creation - Maxon, ZBrush 2026.2.1 release notes (17 June 2026): https://support.maxon.net/hc/en-us/articles/15780513877788-ZBrush-2026-2-1-Release-Notes-June-17-2026 - CG Channel, ZBrush 2026.0 released: https://www.cgchannel.com/2025/09/maxon-releases-zbrush-2026-0-and-zbrush-for-ipad-2026-0/ - The Gnomon Workshop, Introduction to ZBrush 2026: https://www.thegnomonworkshop.com/workshops/introduction-to-zbrush-2026 - Novedge, ZBrush morph target export best practices: https://novedge.com/blogs/design-news/zbrush-tip-zbrush-morph-target-export-best-practices - Local tutorials: [[Tutorial — Obtaining Initial Head DNA]] · [[Tutorial — Expression Editor Fundamentals]] · [[Tutorial — HumanIK Mocap Cleanup for MetaHuman]] · [[Tutorial — USD for Maya]] · [[Tutorial — Starting a Head and Base Body in ZBrush]] · [[Tutorial — ZBrush No-Topology-Change Round Trip]] ## Remaining Maya and ZBrush local tutorials (researched 2026-09-19) - Epic, Maya Pose Editor: https://dev.epicgames.com/documentation/metahuman/maya-pose-editor?lang=en-US - Epic, MetaHuman 5.8 release notes (unbaked materials, SMRF textures in DCC Export, textures in Expression and Pose Editors, Maya 2026 support): https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine?lang=en-US - Epic, Skin Material Tools (Texture Override): https://dev.epicgames.com/documentation/metahuman/skin-material-tools?lang=en-US - Epic, Expression Poses: https://dev.epicgames.com/documentation/metahuman/expression-poses - Epic, Expressions for Likeness Calibration: https://dev.epicgames.com/documentation/metahuman/expressions-for-likeness-calibration?lang=en-US - Epic, FBX Import Options Reference (5.8): https://dev.epicgames.com/documentation/en-us/unreal-engine/fbx-import-options-reference-in-unreal-engine - Epic, FBX Skeletal Mesh Pipeline (5.8): https://dev.epicgames.com/documentation/en-us/unreal-engine/fbx-skeletal-mesh-pipeline-in-unreal-engine - Epic, Importing Animations Using FBX (5.8): https://dev.epicgames.com/documentation/unreal-engine/importing-animations-using-fbx-in-unreal-engine - Studio Library downloads (free 2.21.4 supports Maya 2027): https://www.studiolibrary.com/downloads - Studio Library documentation: https://github.com/krathjen/studiolibrary/blob/main/DOCS.md - Autodesk, Maya Python commands reference: https://help.autodesk.com/cloudhelp/2025/ENU/Maya-Tech-Docs/CommandsPython/ - Autodesk, FBX Export MEL commands: https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-6CCE943A-2ED4-4CEE-96D4-9CB19C28F4E0 - Autodesk, FBXLoadExportPresetFile: https://download.autodesk.com/us/fbx/fbx_maya_online/files/WS1a9193826455f5ff-150b16da11960d83164-67b2.htm - Autodesk, Using Python in Maya 2026: https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-55B63946-CDC9-42E5-9B6E-45EE45CFC7FC - Novedge, Bake polypaint into base-colour maps: https://novedge.com/blogs/design-news/zbrush-tip-bake-polypaint-into-production-ready-basecolor-maps - Novedge, ZBrush map export bit-depth best practices: https://novedge.com/blogs/design-news/zbrush-tip-zbrush-map-export-bit-depth-best-practices-for-games-and-vfx - Maxon, ZBrush Texture Map sub-palette: https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/texture-map/texture-map.html - Maxon, ZBrush Python SDK (2026.1): https://developers.maxon.net/docs/zbrush/py/ - Maxon, SDK example mod_subtool_export: https://developers.maxon.net/docs/zbrush/py/2026_1_0/examples/modeling_ex_mod_subtool_export.html - Maxon, SDK Quickstart: https://developers.maxon.net/docs/zbrush/py/2026_1_0/manuals/quickstart.html - Maxon, ZBrush Python API examples (GitHub): https://github.com/Maxon-Computer/ZBrush-Python-API-Examples - Maxon, ZScript Python Scripting: https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zscript/zscript-python.html - Local tutorials: [[Tutorial — Pose Editor Correctives for Period Tailoring]] · [[Tutorial — Hand Pose Library for Gestures]] · [[Tutorial — FBX Export Presets for Unreal]] · [[Tutorial — Maya Python Batch Export and Naming Checks]] · [[Tutorial — Sculpting Expression Targets for the Expression Editor]] · [[Tutorial — Flat Albedo from Polypaint]] · [[Tutorial — Baking Detail Maps for MetaHuman]] · [[Tutorial — ZBrush Python Export Presets]] ## ZBrush likeness and age research (researched 2026-09-19) - The Huntington, Reflecting on Daguerreotypes: https://www.huntington.org/verso/reflecting-daguerreotypes - Society of American Archivists, lateral reversal: https://dictionary.archivists.org/entry/lateral-reversal.html - E. A. Topping, "When Yellow Is Black and Blue Is White," Military Images (3 Dec 2020): https://www.militaryimagesmagazine-digital.com/2020/12/03/color-wet-plate-photography-winter-2021/ - Novedge, ZBrush StoreCamera workflow: https://novedge.com/blogs/design-news/zbrush-tip-storecamera-workflow-for-repeatable-zbrush-camera-views - Live Science, Facial reconstructions: are they accurate? 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