# Vive — Process
**Role:** enterprise headset alternative to Quest, and a tethered hero-quality option.
## Hardware
**HTC Vive Focus Vision** (launched 2024): standalone headset that also runs **PC-VR over DisplayPort**; business edition with enterprise support; eye tracking. Older Focus 3 and XR Elite remain in the field. Confirm current models before purchase.
## Why consider it
- Business warranty and device management at a time when Meta has dropped commercial SKUs.
- PC-tethered mode lets a venue show the **Cine** character in VR with a desktop GPU.
## Build path (Unreal 5.8)
- OpenXR with Vive's OpenXR support; same project as Quest.
- Standalone: Optimized character, mobile renderer (as Quest).
- PC-VR: Cine character where frame budget allows.
- Device management through Vive Business tools or a third-party MDM (ArborXR supports multiple brands).
**Owners:** XR engineer. Tutorials: [[Vive — Tutorials]]