# Vive — Process **Role:** enterprise headset alternative to Quest, and a tethered hero-quality option. ## Hardware **HTC Vive Focus Vision** (launched 2024): standalone headset that also runs **PC-VR over DisplayPort**; business edition with enterprise support; eye tracking. Older Focus 3 and XR Elite remain in the field. Confirm current models before purchase. ## Why consider it - Business warranty and device management at a time when Meta has dropped commercial SKUs. - PC-tethered mode lets a venue show the **Cine** character in VR with a desktop GPU. ## Build path (Unreal 5.8) - OpenXR with Vive's OpenXR support; same project as Quest. - Standalone: Optimized character, mobile renderer (as Quest). - PC-VR: Cine character where frame budget allows. - Device management through Vive Business tools or a third-party MDM (ArborXR supports multiple brands). **Owners:** XR engineer. Tutorials: [[Vive — Tutorials]]