# Quest — Process **Role:** primary headset for place-based VR rooms (e.g. [[Vestal House VR Room]]). Targets **Meta Quest 3 and Quest 3S**. ## Market notes (Sept 2026) - Meta cut Reality Labs and closed most first-party studios in January 2026, promising more focus on third-party content. - **Commercial Quest SKUs were discontinued and Horizon Managed Services became free (Feb 2026)**; HMS support ends in January 2030. Buy consumer units, add reseller warranties, and manage with **ArborXR or ManageXR** (kiosk/shared mode). - Quest 4 is rumored, not announced. Keep builds on **OpenXR** so they port to Vive or Android XR. ## Build settings (Unreal 5.8) - OpenXR + Meta XR plugin; mobile forward renderer; MSAA; fixed foveated rendering; Application SpaceWarp where it helps. - MetaHuman **Optimized** assembly, hair cards, 1–2 characters max; baked lighting. - Target 72–90 fps; profile with Meta's tools on device. - Seated default, teleport only, comfort vignette; 12–20 minute sessions. - Q&A only on the venue SSID; offline = monologue + look-around. ## Venue operations Charging/sanitizing cabinet · 20% spare units · MDM kiosk mode locks to the experience · staff start/stop script · hygiene covers. **Owners:** XR engineer, venue ops. Tutorials: [[Quest — Tutorials]]