# Quest — Process
**Role:** primary headset for place-based VR rooms (e.g. [[Vestal House VR Room]]). Targets **Meta Quest 3 and Quest 3S**.
## Market notes (Sept 2026)
- Meta cut Reality Labs and closed most first-party studios in January 2026, promising more focus on third-party content.
- **Commercial Quest SKUs were discontinued and Horizon Managed Services became free (Feb 2026)**; HMS support ends in January 2030. Buy consumer units, add reseller warranties, and manage with **ArborXR or ManageXR** (kiosk/shared mode).
- Quest 4 is rumored, not announced. Keep builds on **OpenXR** so they port to Vive or Android XR.
## Build settings (Unreal 5.8)
- OpenXR + Meta XR plugin; mobile forward renderer; MSAA; fixed foveated rendering; Application SpaceWarp where it helps.
- MetaHuman **Optimized** assembly, hair cards, 1–2 characters max; baked lighting.
- Target 72–90 fps; profile with Meta's tools on device.
- Seated default, teleport only, comfort vignette; 12–20 minute sessions.
- Q&A only on the venue SSID; offline = monologue + look-around.
## Venue operations
Charging/sanitizing cabinet · 20% spare units · MDM kiosk mode locks to the experience · staff start/stop script · hygiene covers.
**Owners:** XR engineer, venue ops. Tutorials: [[Quest — Tutorials]]