# Kiosk — Process **Role:** the premiere surface. Full-fidelity character (Cine assembly, strand hair), live Q&A, authored programs. See [[Specification — Full-Body Historical Virtual Human]] §2.1. ## Two architectures | | Local PC | Pixel Streaming 2 | |---|---|---| | Rendering | RTX 5080–5090 class PC in the enclosure | Cloud or on-site GPU server streams to a thin client/browser | | Pros | Lowest latency, works offline | One GPU can serve several screens; easier updates | | Cons | Hardware per kiosk; heat and noise | Needs reliable network; per-hour GPU cost | | Fit for Nantucket | **Default** (Atheneum, MMA) | Later, for many screens at one venue | ## Display options Portrait 55–86 inch display · LED blade · holographic cabinet (e.g. **Proto Luma**: 86-inch, built-in camera, 6-mic array with echo cancellation; can show a connected PC's output). Confirm whether a cabinet vendor's platform allows your own Unreal build and your own AI stack before buying. ## Steps 1. Site survey: power, ventilation, sightlines, ambient noise, network, ADA reach ranges. 2. Choose display and enclosure; mic array + push-to-talk; presence sensor for approach mode. 3. Build: Windows kiosk image, auto-login, app auto-start, watchdog, remote management, nightly restart. 4. Modes: **rest** (idle life) → **approach** (90-second greeting) → **program** (monologue) → **Q&A** → **out of character**. 5. Offline fallback: authored monologues and captions only. 6. Privacy: presence detection only; log questions, never faces. 7. Soft open with docent; daily checklist; monthly log review. **Owners:** Unreal engineer, kiosk/AV integrator, venue ops. Tutorials: [[Kiosk — Tutorials]]