# Apple Vision Pro — Process
**Role:** premium demo surface for donors, press and partner boards. Not a volume surface in 2026.
## Market notes (Sept 2026)
- Vision Pro with **M5** shipped October 2025. visionOS 26 is current; reviewers describe a small market and limited Apple investment.
- Enterprise use exists in specialized settings; consumer developer momentum is weak.
## Three build paths
| Path | Immersion | Fidelity | Effort |
|---|---|---|---|
| **Unreal (visionOS target)** | Full immersion only | Closest to the Quest/kiosk build | Moderate; build on a Mac |
| **Unity 6 + PolySpatial** | Shared space / mixed reality | Shader Graph subset only, RealityKit renders | Moderate; separate Unity project |
| **Native Swift + RealityKit / Reality Composer Pro** | All modes | USD assets, Apple's renderer | Needs a visionOS developer |
**Recommendation:** start with the Unreal full-immersion build of the VR room (cheapest reuse). Add a RealityKit "character in your room" demo only if a funder asks for it.
## Requirements
Apple silicon Mac + Xcode · Apple Developer account · device for testing (simulator for early work) · enterprise or TestFlight distribution for demos.
**Owners:** visionOS developer or XR engineer. Tutorials: [[Apple Vision Pro — Tutorials]]