# Android Phone AR — Process **Role:** same postcards as [[iPhone AR — Process]] on ARCore-supported Android phones. ## Tiers | Tier | Tech | Install | |---|---|---| | Zero-install | **glTF/GLB in Scene Viewer** (via Chrome intent link / QR) | None | | Instant/light app | Google Play Instant or small native app | Minimal | | Full app | Kotlin + ARCore (with Sceneform successors / Filament), or **Unity AR Foundation** | Play Store | ## Steps 1. Export Optimized character and baked animation as glTF/GLB (Draco/meshopt compression, KTX2 textures). 2. Anchor with image targets; use the **ARCore Geospatial API** after checking VPS availability downtown; GPS fallback. 3. Test on a **mid-range** device and a Pixel: tracking in sunlight, heat, battery, older GPUs. 4. Same captions, audio and deep-link rules as iPhone. **Owners:** mobile AR engineer. Tutorials: [[Android Phone AR — Tutorials]]