# Android Phone AR — Process
**Role:** same postcards as [[iPhone AR — Process]] on ARCore-supported Android phones.
## Tiers
| Tier | Tech | Install |
|---|---|---|
| Zero-install | **glTF/GLB in Scene Viewer** (via Chrome intent link / QR) | None |
| Instant/light app | Google Play Instant or small native app | Minimal |
| Full app | Kotlin + ARCore (with Sceneform successors / Filament), or **Unity AR Foundation** | Play Store |
## Steps
1. Export Optimized character and baked animation as glTF/GLB (Draco/meshopt compression, KTX2 textures).
2. Anchor with image targets; use the **ARCore Geospatial API** after checking VPS availability downtown; GPS fallback.
3. Test on a **mid-range** device and a Pixel: tracking in sunlight, heat, battery, older GPUs.
4. Same captions, audio and deep-link rules as iPhone.
**Owners:** mobile AR engineer. Tutorials: [[Android Phone AR — Tutorials]]