# Unreal — Tutorials
**Process note:** [[Unreal — Process]] · **Start here:** [[Tutorial — Getting Started with Unreal Engine 5.8]]
Collected 19–20 September 2026 for the **UE 5.8** version lock. All Unreal tutorials on the needs list are now written; the remaining gaps are in [[Grooms — Tutorials]], [[Mocap — Tutorials]] and [[AI Mind — Tutorials]].
## Official learning (Epic)
| Title | Type | Link |
|---|---|---|
| Get Started with Unreal Engine (hub) | Docs | https://dev.epicgames.com/documentation/unreal-engine/get-started?lang=en-US |
| First Hour in Unreal Engine | Docs + video series | https://dev.epicgames.com/documentation/unreal-engine/first-hour-in-unreal-engine?lang=en-US |
| Your First Game in Unreal Engine (Blueprint, 2 h 43 m) | Course | https://dev.epicgames.com/documentation/unreal-engine/your-first-game-in-unreal-engine |
| Sequencer overview | Docs | https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-sequencer-movie-tool-overview |
| Play cinematics from Blueprints | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/play-cinematics-from-blueprints-in-unreal-engine |
| Fire Blueprint events during cinematics | Docs | https://dev.epicgames.com/documentation/unreal-engine/fire-blueprint-events-during-cinematics-in-unreal-engine |
| Subtitles and Closed Captions plug-in (Beta) | Docs | https://dev.epicgames.com/documentation/unreal-engine/subtitles-and-closed-captions-plugin-in-unreal-engine |
| Overview of State Tree · quick start | Docs | https://dev.epicgames.com/documentation/unreal-engine/overview-of-state-tree-in-unreal-engine · https://dev.epicgames.com/documentation/unreal-engine/statetree-quick-start-guide |
| Animation Blueprint head Look At | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-head-look-at-in-unreal-engine |
| Motion Matching | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine |
| XR best practices | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/xr-best-practices-in-unreal-engine |
| OpenXR in Unreal | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/developing-for-head-mounted-experiences-with-openxr-in-unreal-engine |
| Packaging your project · Project Launcher | Docs | https://dev.epicgames.com/documentation/unreal-engine/packaging-your-project · https://dev.epicgames.com/documentation/unreal-engine/using-the-project-launcher-in-unreal-engine?lang=en-US |
| Android development requirements | Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/android-development-requirements-for-unreal-engine |
| Pixel Streaming 2 overview | Docs | https://dev.epicgames.com/documentation/unreal-engine/pixel-streaming-2-overview-in-unreal-engine?lang=en-US |
| PixelStreamingInfrastructure (signalling, SFU, frontend) | GitHub | https://github.com/EpicGamesExt/PixelStreamingInfrastructure |
| MetaHumans in Unreal Engine · Assembly | Docs | https://dev.epicgames.com/documentation/metahuman/metahumans-in-unreal-engine?lang=en-US · https://dev.epicgames.com/documentation/metahuman/assembly |
| Audio-driven animation · MetaHuman Audio Source | Docs | https://dev.epicgames.com/documentation/en-us/metahuman/audio-driven-animation · https://dev.epicgames.com/documentation/en-us/metahuman/using-a-metahuman-audio-source |
| UE 5.8 release notes | Docs | https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes?lang=en-US |
| The Road to UE6 | Epic news | https://www.unrealengine.com/news/the-road-to-ue-6 |
## Local tutorials (Augmented Traveler)
| Tutorial | Covers | Owner |
|---|---|---|
| [[Tutorial — Getting Started with Unreal Engine 5.8]] | What Unreal does for us; install and plug-ins; Epic's courses in order; the studio project; the path by role | Everyone new to Unreal |
| [[Tutorial — MetaHumans in Unreal]] | Character asset → Creator → assembly (Cine/Optimized/DCC); what the Blueprint contains; how clothing and animation plug in | Everyone |
| [[Tutorial — Blueprints for Augmented Traveler]] | Is Blueprint going away? (UE6/Verse/UEFN); Blueprint vs C++; studio conventions | Unreal engineer, CTO |
| [[Tutorial — Sequencer for Monologues]] | Level Sequence with body, face, audio, captions, events; playing from the program; handing back to idle | Unreal engineer, technical animator, sound designer |
| [[Tutorial — Authoring a Timed Experience]] | The program clock as a State Tree: attract → monologue → Q&A → out of character; schedules; staff controls; offline | Unreal engineer |
| [[Tutorial — Authoring a Q&A Experience with Ambient Idle]] | Waiting/listening/thinking/speaking; layered living idle and gaze; choosing live lip sync; captions | Unreal engineer, technical animator, AI engineer |
| [[Tutorial — OpenXR Headset Builds]] | Plug-in status per headset; mobile VR settings; XR pawn and comfort | XR engineer |
| [[Tutorial — Packaging Builds for Each Surface]] | Toolchains; Development vs Shipping; Project Launcher profiles; kiosk specifics; versioning | DevOps, XR and Unreal engineers |
| [[Tutorial — Pixel Streaming 2]] | Parts, local test, frontend, hosting options, public-link checklist | DevOps engineer |
| [[Tutorial — Source Control Setup]] | Choosing P4/Diversion/Git/Lore; P4 server, typemap, workspaces; daily rules; One File Per Actor | CTO, everyone |
| [[Tutorial — Conversation Client Plugin]] | C++ plugin: WebSocket protocol, mic capture, streaming TTS playback, timeouts, logging | Unreal engineer, AI engineer |
| [[Tutorial — Captions UI]] | Standards (WCAG, FCC, DCMP, Smithsonian, Meta XR); style per surface; subtitle assets for monologues; live caption widget | Unreal engineer, accessibility designer |
| [[Tutorial — Kiosk Lighting for a Life-Size MetaHuman]] | Period light; Lumen, MegaLights, Substrate, TSR; key/fill/rim, practicals, catchlights; display calibration | Environment artist, Unreal engineer |
| [[Tutorial — Place Kits for Historic Interiors]] | HABS evidence; modular kit; Packed Level Actors and Level Instances; Data Layers; baked lighting for headsets; budgets | Environment artist |
| [[Tutorial — Vision Pro Builds]] | Status (experimental, full immersion only, no roadmap); decision; Mac test build; RealityKit/PolySpatial alternatives | XR engineer, visionOS developer |
| [[Tutorial — Performance Profiling]] | Budgets; stat commands; Unreal Insights; Quest tools; MetaHuman costs and fixes; measurement log | Everyone shipping builds |
Related from other tools: [[Tutorial — Marvelous Designer Garment to MetaHuman Outfit]] · [[Tutorial — FBX Export Presets for Unreal]] · [[Tutorial — Hand Pose Library for Gestures]] · [[Tutorial — USD for Maya]]
## Every Unreal tutorial the project needs
Status: ✅ local tutorial written · 🔗 an external tutorial is enough · ✏️ local tutorial to write later.
| Area | Need | Status | Where |
|---|---|---|---|
| Basics | Editor, Blueprints, packaging basics | ✅ | [[Tutorial — Getting Started with Unreal Engine 5.8]] + First Hour |
| | Blueprint vs C++; UE6 plan | ✅ | [[Tutorial — Blueprints for Augmented Traveler]] |
| | Source control set-up for the studio depot | ✅ | [[Tutorial — Source Control Setup]] |
| Characters | How MetaHumans work in Unreal | ✅ | [[Tutorial — MetaHumans in Unreal]] |
| | Costume to outfit | ✅ | [[Tutorial — Marvelous Designer Garment to MetaHuman Outfit]] |
| | Grooms: binding, strands vs cards per surface | 🔗 | [[Grooms — Tutorials]] |
| | MetaHuman Animator capture to animation | 🔗 | [[Mocap — Tutorials]] |
| Programs | Monologues in Sequencer | ✅ | [[Tutorial — Sequencer for Monologues]] |
| | Program clock | ✅ | [[Tutorial — Authoring a Timed Experience]] |
| | Q&A with ambient idle and live lip sync | ✅ | [[Tutorial — Authoring a Q&A Experience with Ambient Idle]] |
| | Conversation client plug-in | ✅ | [[Tutorial — Conversation Client Plugin]] |
| | Captions and accessibility UI | ✅ | [[Tutorial — Captions UI]] |
| Look | Kiosk lighting for a life-size figure | ✅ | [[Tutorial — Kiosk Lighting for a Life-Size MetaHuman]] |
| | Place kits and baked lighting for headsets | ✅ | [[Tutorial — Place Kits for Historic Interiors]] |
| Surfaces | OpenXR headsets | ✅ | [[Tutorial — OpenXR Headset Builds]] |
| | Packaging for each surface | ✅ | [[Tutorial — Packaging Builds for Each Surface]] |
| | Pixel Streaming 2 | ✅ | [[Tutorial — Pixel Streaming 2]] |
| | Vision Pro | ✅ | [[Tutorial — Vision Pro Builds]] |
| Quality | Performance profiling | ✅ | [[Tutorial — Performance Profiling]] |
| | Kiosk hardening and watchdog | 🔗 | [[Kiosk — Process]] and section 5 of [[Tutorial — Packaging Builds for Each Surface]] |
## Skills this covers
See [[Technical Skills Matrix]].