# Tutorial — Vision Pro Builds *Augmented Traveler local tutorial.* Back to [[Unreal — Tutorials]] · surface: [[Apple Vision Pro — Process]] · other headsets: [[Tutorial — OpenXR Headset Builds]] What Unreal can and can't do on **Apple Vision Pro** in September 2026, how to make a test build, and the other routes if we need mixed reality. ## 1. Where things stand (September 2026) | Fact | Detail | |---|---| | Support level | **Experimental**, since UE 5.4 | | Mode | **Full immersion only.** No mixed reality or passthrough, no shared space, no "progressive" immersion | | Epic's position (January 2026, forums) | "Still considered experimental and we have **no roadmap to take it to Beta**… unlikely you'll see significant improvements" | | Reported issues (5.7) | MSAA renders black, SMAA renders one eye, `vr.PixelDensity` has no effect, the app breaks after pressing Home, world-space UI text is pixelated. Users report 5.7 worse than 5.6.1 | | UE 5.8 requirements | visionOS 2.4 with **Xcode 26.1.1** recommended (26.0 minimum); macOS Sonoma 14.5 or later on the build Mac | **Consequence for us:** Unreal on Vision Pro is fine for an **internal test of a full-immersion room** (the Vestal House room with Mitchell). It is **not a dependable public product**, and it can't do the "figure standing in your real room" experience that makes Vision Pro attractive. ## 2. Our decision 1. **Kiosk and Quest remain the priority surfaces.** Vision Pro stays **optional** and unfunded until a partner asks for it (see the optional visionOS developer in [[Year One Budget — Personnel]]). 2. **For a mixed-reality Vision Pro piece** (the figure in your own room), plan a **native RealityKit** or **Unity PolySpatial** build using exported assets, not Unreal: - **the figure:** export an animated USD (skeletal animation plus baked face animation) of an authored monologue. This is a performance, not live conversation; - **props:** USD from Maya ([[Tutorial — USD for Maya]]); - **live conversation** would need a separate lip-sync solution on device or streamed. Treat it as research. 3. **Revisit** when UE6 plans for visionOS are announced. ## 3. Making a Unreal full-immersion test build (Mac seat) 1. **Hardware:** an Apple silicon Mac with Xcode 26.1.1, an Apple Developer account and a Vision Pro in developer mode. 2. **Engine:** the same UE 5.8 project, opened on the Mac. Install the iOS/visionOS target components in the launcher. 3. **Project settings:** - turn on the visionOS platform; - set the bundle ID and signing team; - use a **headset level** (baked lighting, **Optimized** MetaHuman, cards hair, skinned clothing); - avoid MSAA until checked (it rendered black in 5.7 reports). 4. **Package** for visionOS and deploy through Xcode ([[Tutorial — Packaging Builds for Each Surface]]). 5. **On-device checks:** - both eyes render; - text readable; - frame rate steady; - Home and return works; - microphone permission string set. 6. **Record every issue** on this page with the UE and visionOS versions. ## 4. Alternatives at a glance | Route | Mixed reality | Our assets | Effort | |---|---|---|---| | **Unreal (visionOS target)** | ❌ Full immersion only | Direct | Low to try; unreliable | | **Unity PolySpatial** (needs Unity Pro, Enterprise or Industry) | ✅ RealityKit, Metal or hybrid modes | Via FBX/USD; MetaHuman look won't match | Medium; see [[Unity — Process]] | | **Native RealityKit / Reality Composer Pro** | ✅ | USD (animated) | Medium; Swift developer needed | | **Native Metal (Compositor Services)** | Full immersion (passthrough via Apple's newer APIs) | Custom renderer | High | ## Sources - 80 Level, Unreal Engine gets Vision Pro full-immersion support: https://80.lv/articles/unreal-engine-will-get-support-for-apple-vision-pro-s-full-immersion - Epic forums, visionOS 26.2 and Vision Pro issues (Epic reply, January 2026): https://forums.unrealengine.com/t/collection-of-visionos-26-2-and-vision-pro-issues-and-hopes-for-any-timeline-to-resolve-them/2691226 - Epic, UE 5.8 release notes (Xcode/visionOS requirements): https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes - Epic, Supported XR devices: https://dev.epicgames.com/documentation/unreal-engine/supported-xr-devices-in-unreal-engine - Unity, PolySpatial visionOS manual: https://docs.unity3d.com/Packages/[email protected]/manual/index.html - Apple, Drawing fully immersive content using Metal: https://developer.apple.com/documentation/compositorservices/drawing-fully-immersive-content-using-metal - Apple, WWDC24 Render Metal with passthrough in visionOS: https://developer.apple.com/videos/play/wwdc2024/10092/ - Full list: [[Sources — 2026-09-20]]