# Mocap — Tutorials **Process note:** [[Mocap — Process]] Collected 20 September 2026 for MetaHuman Animator 5.8. ## Official (Epic) | Title | Link | Notes | |---|---|---| | **MetaHuman Animation from Mono Video** (markerless body, 5.8) | https://dev.epicgames.com/documentation/metahuman/metahuman-animation-from-mono-video-capture-in-unreal-engine | Body + fingers from one camera, optional face at the same time. Offline, one actor, Windows, **experimental**. Needs the free "MetaHuman Animator Markerless Motion Capture" plugin (Fab), Live Link Hub and Capture Manager. Weak points: floating feet; use a static camera | | MetaHuman Animator 01 · Import your footage | https://dev.epicgames.com/documentation/metahuman/metahuman-animator-01-import-your-footage-in-unreal-engine | | | MetaHuman Animator 02 · Process and export | https://dev.epicgames.com/documentation/metahuman/metahuman-animator-02-process-and-export-your-animation-in-unreal-engine | | | MetaHuman Animator 03 · Apply to a MetaHuman | https://dev.epicgames.com/documentation/metahuman/metahuman-animator-03-apply-your-animation-to-a-metahuman-in-unreal-engine | | | **Performance capture guidelines** | https://dev.epicgames.com/documentation/metahuman/metahuman-animator-performance-capture-guidelines-in-unreal-engine | Read before any capture day | | Animation from depth data (iPhone TrueDepth) | https://dev.epicgames.com/documentation/metahuman/animation-from-depth-data | Face | | Generate calibration (stereo head-mounted camera) | https://dev.epicgames.com/documentation/en-us/metahuman/generate-calibration | Hero face | | Connecting a Live Link subject to your MetaHuman | https://dev.epicgames.com/documentation/metahuman/connecting-a-live-link-subject-to-your-metahuman | | | IK Rig and animation retargeting (5.8) | https://dev.epicgames.com/documentation/unreal-engine/ik-rig-animation-retargeting-in-unreal-engine | | | Animating with Control Rig · Animating with Sequencer | https://dev.epicgames.com/documentation/unreal-engine/animating-with-control-rig-in-unreal-engine · https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-animate-with-sequencer | Cleanup in Unreal (5.8: Animation Mixer, AutoBaking, Control Rig Physics Beta) | | MetaHuman 5.8 release notes (Live Link Face on Android: take recording and RTSP; face processing on Linux/macOS) | https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine | | | UE 5.8 release notes (Live Link Hub: multi-device recording, timecode sync, video monitoring) | https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-5-8-release-notes | | ## Vendors and community | Title | Provider | Link | |---|---|---| | Rokoko Academy | Rokoko | https://www.rokoko.com/academy | | Livestream to custom characters and MetaHumans (UE 5.7; no 5.8 article yet) | Rokoko | https://support.rokoko.com/hc/en-us/articles/44005308291473-Unreal-Engine-5-7-Livestream-to-Custom-Characters-and-Metahumans | | Rokoko Unreal plugin docs | Rokoko | https://support.rokoko.com/hc/en-us/sections/4410471709201-Unreal-Plugin | | Retargeting made easy in Unreal | Rokoko | https://www.rokoko.com/insights/retargeting-made-easy-in-unreal-i-the-ultimate-retargeting-guide | | Xsens Unreal Live Link plugin · release notes | Movella | https://base.xsens.com/s/article/Xsens-Unreal-Live-Link-Plugin-UE5 · https://base.movella.com/s/article/Xsens-Unreal-Live-Link-Plugin-Release-Notes | | MVN Live Link with MetaHumans (video) | Movella | https://www.movella.com/tutorials?video=mvn-live-link-with-metahumans-in-unreal | | Move One (markerless phone capture) pricing | Move AI | https://docs.move.ai/knowledge/move-one-pricing | | Animation Mixer in UE 5.8 Sequencer | StraySpark (third party) | https://www.strayspark.studio/blog/animation-mixer-ue5-8-sequencer-tutorial | | CG Channel: free MetaHuman Animator markerless plugin | CG Channel | https://www.cgchannel.com/2026/06/get-the-free-metahuman-animator-markerless-mocap-plugin/ | ## Union and consent | Title | Link | |---|---| | SAG-AFTRA 2025 Interactive Media Agreement (digital-replica consent and disclosure) | https://www.sagaftra.org/contracts-industry-resources/interactive/2025-interactive-media-video-game-agreement | | SAG-AFTRA AI resources | https://www.sagaftra.org/contracts-industry-resources/member-resources/artificial-intelligence | | Law-firm summary of the 2025 IMA's AI terms | https://technologylaw.fkks.com/post/102mewu/inside-the-new-sag-aftra-interactive-media-agreement-new-standards-for-ai-and-di | **Open question for counsel:** a museum kiosk and XR experience isn't a video game. Confirm which SAG-AFTRA agreement applies before booking union performers ([[Year One Budget — Personnel]] assumed Interactive Media scale). ## Related local tutorials (other tools) - [[Tutorial — HumanIK Mocap Cleanup for MetaHuman]] (Maya) - [[Tutorial — Hand Pose Library for Gestures]] (Maya → Unreal Pose Asset) - [[Tutorial — Sequencer for Monologues]] (putting the performance on the timeline) ## Local tutorials (Augmented Traveler) | Tutorial | Covers | Owner | |---|---|---| | [[Tutorial — Running a Capture Day]] | Before, during, after: sign-offs, consent, slates, timecode, reference video, audio, take log, 3-2-1 backup | Mocap technician, director | | [[Tutorial — Single-Camera Body Capture]] | Epic's experimental markerless mono-video capture (5.8): set-up, processing, weaknesses, suit comparison test | Technical animator, mocap technician | | [[Tutorial — Gesture Library and Tags]] | Tagged body gestures for the conversation system; naming, blends, metadata, delivery to Unreal | Technical animator, conversation designer | | [[Tutorial — Capturing Idle Takes]] | Waiting, fidget, breathing, thinking and listening takes for the living idle | Technical animator, director | | [[Tutorial — Period Movement Coaching]] | Posture in stays, Quaker bearing, deportment, captains' gait, period oratory; avoiding stereotypes | Director, performers, historian | ## Every mocap tutorial the project needs Status: ✅ written · 🔗 an external tutorial is enough · ✏️ local tutorial to write. | Need | Status | Where / plan | |---|---|---| | **Capture day plan**: script and blocking sign-off, slates, timecode, reference video, clean audio, consent paperwork | ✅ | [[Tutorial — Running a Capture Day]] | | **Face capture with MetaHuman Animator** (iPhone depth; stereo HMC for hero monologues) | 🔗 | Epic MetaHuman Animator 01–03 + depth data + calibration. Write a local checklist after the first session ✏️ | | **Markerless body from one camera** (5.8, experimental): camera set-up, lighting, feet fixes | ✅ | [[Tutorial — Single-Camera Body Capture]] | | **Inertial suit capture** (Rokoko or Xsens) and Live Link Hub recording | 🔗 | Vendor academy + plugin docs | | **Timecode and sync** across face, body and audio (Live Link Hub 5.8) | ✅ | Section in [[Tutorial — Running a Capture Day]] | | Retarget to MetaHuman in **Unreal** (IK Retargeter) | 🔗 | Epic IK Rig/Retargeting docs | | Retarget and clean in **Maya** (HumanIK) | ✅ | [[Tutorial — HumanIK Mocap Cleanup for MetaHuman]] | | Cleanup in **Unreal** (Control Rig, Animation Mixer layers) | 🔗 | Epic Control Rig + Sequencer docs | | **Gesture library** tagged for the conversation system | ✅ | Hands: [[Tutorial — Hand Pose Library for Gestures]] · body: [[Tutorial — Gesture Library and Tags]] | | **Idle and "waiting" takes** (what to capture for the living idle) | ✅ | [[Tutorial — Capturing Idle Takes]] | | **Period movement coaching** (corset posture, Quaker bearing, 19th-century gesture) | ✅ | [[Tutorial — Period Movement Coaching]] | | Compressing animation for headsets and phones | 🔗 | Epic animation compression docs; check with [[Tutorial — Performance Profiling]] | | Performer consent, digital-replica terms, credits | 🔗 | SAG-AFTRA resources + counsel |