# Mocap — Process **Role in the pipeline:** body and face performance for monologues, gestures and idles. ## Capture options (Sept 2026) | Option | Quality | Cost | Use | |---|---|---|---| | **MetaHuman Animator, single camera** (body + optional face, Windows) | Good | Lowest | Previs, gesture library, idles | | iPhone TrueDepth / Live Link Face (iOS; Android app also records takes) | Good face | Low | Face for monologues and pickups | | Stereo head-mounted camera + MetaHuman Animator | Best face | Medium | Hero monologue face | | Inertial suit (Rokoko, Xsens class) | Good body | Medium | On-island capture weeks | | Optical stage (Vicon/OptiTrack) rental | Best body | Highest per day | Hero monologue body | ## Steps 1. Script and blocking locked with historian and director. 2. Calibrate; slate each take; record reference video and clean audio with timecode. 3. Solve face in MetaHuman Animator; solve body (suit/stage or mono camera). 4. Clean in Maya or Unreal (feet, hands, props); retarget to the MetaHuman skeleton. 5. Build the **gesture library** tagged by rhetorical move (point, open hand, write, raise telescope). 6. Build **idles** (breath, weight shift, look-at) for kiosk rest state. 7. Bake compressed versions for phones and standalone headsets. **Owners:** technical animator, mocap technician, director, actor. Tutorials: [[Mocap — Tutorials]]