# MetaHuman — Tutorials
**Process notes:** [[MetaHuman — Process]] · [[Mesh to MetaHuman — Considerations]] · [[MetaHuman Creator — Considerations]]
Collected 19 September 2026. *Official* = Epic documentation or Epic-hosted learning; *Community* = third-party. Always check that a tutorial matches the season's engine lock (UE / MetaHuman **5.8**); 5.6–5.7 material is mostly still valid for Creator, but Mesh to MetaHuman body conform is new in 5.8.
## Stage 2 — Mesh to MetaHuman
| Title | Provider | Type | Version | Link |
|---|---|---|---|---|
| From Mesh (Mesh to MetaHuman) | Epic | Official docs | current | https://dev.epicgames.com/documentation/en-us/metahuman/from-mesh |
| Neutral Pose requirements | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/neutral-pose?lang=en-US |
| MetaHuman 5.8 release notes (Mesh to MetaHuman body conform) | Epic | Official docs | 5.8 | https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine |
| UE 5.8 — Any Mesh to MetaHuman | YouTube | Community video | 5.8 | https://www.youtube.com/watch?v=ZmiTuYglaRI |
| Unreal Engine 5.8 Mesh to MetaHuman / Full tutorial | YouTube | Community video | 5.8 | https://www.youtube.com/watch?v=lbjsFHfxY90 |
| Mesh to MetaHuman | YouTube | Community video | older | https://www.youtube.com/watch?v=bJAUDERPsDE |
| Transfer MetaHuman Textures from Original Character | Epic Dev Community | Community tutorial | 5.x | https://dev.epicgames.com/community/learning/tutorials/1xY4/unreal-engine-transfer-metahuman-textures-from-original-character-overview |
| Wrap Meshes to MetaHuman Topology (Mesh Morpher) | Mesh Morpher | Community article (paid tool) | 5.x | https://meshmorpher.com/blog/how-to-3d-wrap-metahuman-conform-meshes-in-unreal-engine-with-mesh-morpher-graph |
## Stage 2 — MetaHuman Creator
| Title | Provider | Type | Version | Link |
|---|---|---|---|---|
| MetaHuman Creator in Unreal Engine | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-in-unreal-engine |
| MetaHuman Creator Overview | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-overview |
| From Custom Mesh tool | Epic | Official docs | 5.8 | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-from-custom-mesh-tool-in-unreal-engine?lang=en-US |
| Body Params tool | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-body-params-tool-in-unreal-engine |
| Controlling MetaHuman LODs | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/controlling-metahuman-levels-of-detail-lods-in-unreal-engine |
| Introduction to MetaHuman Creator | Epic Dev Community | Tutorial | — | https://dev.epicgames.com/community/learning/tutorials/o9ar/introduction-to-metahuman-creator |
| Overview of MetaHuman Creator in 5.6 | Epic Dev Community | Community tutorial | 5.6 | https://dev.epicgames.com/community/learning/tutorials/m6j1/unreal-engine-overview-of-metahuman-creator-in-5-6 |
| UE 5.6 Full Beginner Course, Day 12: MetaHumans | Epic Dev Community | Community course | 5.6 | https://dev.epicgames.com/community/learning/tutorials/EkWW/unreal-engine-5-6-full-beginner-course-day-12-metahumans-in-unreal-engine |
| A Beginner's Guide to MetaHumans in UE 5.6 and 5.7 | Medium (James Roha) | Article | 5.6–5.7 | https://medium.com/@Jamesroha/a-beginners-guide-to-metahumans-in-unreal-engine-5-6-and-5-7-e9b14fadbf3d |
| MetaHuman 5.6 / 5.7 Pipeline Reference | Medium (James Roha) | Article | 5.6–5.7 | https://medium.com/@Jamesroha/metahuman-5-6-5-7-pipeline-reference-170d302b078e |
| MetaHuman learning hub | Epic Dev Community | Index of tutorials and courses | — | https://dev.epicgames.com/community/metahuman/learning |
## Related tool tutorials
[[ZBrush — Tutorials]] · [[Maya — Tutorials]] · [[Grooms — Tutorials]] · [[Marvelous Designer — Tutorials]] · [[Mocap — Tutorials]] (MetaHuman Animator, to be filled)
## Suggested learning order (character artist)
1. Creator overview and Body Params (a day).
2. From Mesh with a test scan or sculpt; read Neutral Pose requirements first.
3. From Custom Mesh with a full-body sculpt (5.8).
4. LODs and assemblies; test an Optimized build on Quest.
5. DCC Export into Maya ([[Maya — Tutorials]]).
## Still to research
- Epic-produced video courses specific to MetaHuman 5.8.
- Paid courses (Udemy, ArtStation Learning, Gnomon) with verified 5.6+ content.