# MetaHuman — Tutorials **Process notes:** [[MetaHuman — Process]] · [[Mesh to MetaHuman — Considerations]] · [[MetaHuman Creator — Considerations]] Collected 19 September 2026. *Official* = Epic documentation or Epic-hosted learning; *Community* = third-party. Always check that a tutorial matches the season's engine lock (UE / MetaHuman **5.8**); 5.6–5.7 material is mostly still valid for Creator, but Mesh to MetaHuman body conform is new in 5.8. ## Stage 2 — Mesh to MetaHuman | Title | Provider | Type | Version | Link | |---|---|---|---|---| | From Mesh (Mesh to MetaHuman) | Epic | Official docs | current | https://dev.epicgames.com/documentation/en-us/metahuman/from-mesh | | Neutral Pose requirements | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/neutral-pose?lang=en-US | | MetaHuman 5.8 release notes (Mesh to MetaHuman body conform) | Epic | Official docs | 5.8 | https://dev.epicgames.com/documentation/metahuman/metahuman-5-8-release-notes-in-unreal-engine | | UE 5.8 — Any Mesh to MetaHuman | YouTube | Community video | 5.8 | https://www.youtube.com/watch?v=ZmiTuYglaRI | | Unreal Engine 5.8 Mesh to MetaHuman / Full tutorial | YouTube | Community video | 5.8 | https://www.youtube.com/watch?v=lbjsFHfxY90 | | Mesh to MetaHuman | YouTube | Community video | older | https://www.youtube.com/watch?v=bJAUDERPsDE | | Transfer MetaHuman Textures from Original Character | Epic Dev Community | Community tutorial | 5.x | https://dev.epicgames.com/community/learning/tutorials/1xY4/unreal-engine-transfer-metahuman-textures-from-original-character-overview | | Wrap Meshes to MetaHuman Topology (Mesh Morpher) | Mesh Morpher | Community article (paid tool) | 5.x | https://meshmorpher.com/blog/how-to-3d-wrap-metahuman-conform-meshes-in-unreal-engine-with-mesh-morpher-graph | ## Stage 2 — MetaHuman Creator | Title | Provider | Type | Version | Link | |---|---|---|---|---| | MetaHuman Creator in Unreal Engine | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-in-unreal-engine | | MetaHuman Creator Overview | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-overview | | From Custom Mesh tool | Epic | Official docs | 5.8 | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-from-custom-mesh-tool-in-unreal-engine?lang=en-US | | Body Params tool | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/metahuman-creator-body-params-tool-in-unreal-engine | | Controlling MetaHuman LODs | Epic | Official docs | current | https://dev.epicgames.com/documentation/metahuman/controlling-metahuman-levels-of-detail-lods-in-unreal-engine | | Introduction to MetaHuman Creator | Epic Dev Community | Tutorial | — | https://dev.epicgames.com/community/learning/tutorials/o9ar/introduction-to-metahuman-creator | | Overview of MetaHuman Creator in 5.6 | Epic Dev Community | Community tutorial | 5.6 | https://dev.epicgames.com/community/learning/tutorials/m6j1/unreal-engine-overview-of-metahuman-creator-in-5-6 | | UE 5.6 Full Beginner Course, Day 12: MetaHumans | Epic Dev Community | Community course | 5.6 | https://dev.epicgames.com/community/learning/tutorials/EkWW/unreal-engine-5-6-full-beginner-course-day-12-metahumans-in-unreal-engine | | A Beginner's Guide to MetaHumans in UE 5.6 and 5.7 | Medium (James Roha) | Article | 5.6–5.7 | https://medium.com/@Jamesroha/a-beginners-guide-to-metahumans-in-unreal-engine-5-6-and-5-7-e9b14fadbf3d | | MetaHuman 5.6 / 5.7 Pipeline Reference | Medium (James Roha) | Article | 5.6–5.7 | https://medium.com/@Jamesroha/metahuman-5-6-5-7-pipeline-reference-170d302b078e | | MetaHuman learning hub | Epic Dev Community | Index of tutorials and courses | — | https://dev.epicgames.com/community/metahuman/learning | ## Related tool tutorials [[ZBrush — Tutorials]] · [[Maya — Tutorials]] · [[Grooms — Tutorials]] · [[Marvelous Designer — Tutorials]] · [[Mocap — Tutorials]] (MetaHuman Animator, to be filled) ## Suggested learning order (character artist) 1. Creator overview and Body Params (a day). 2. From Mesh with a test scan or sculpt; read Neutral Pose requirements first. 3. From Custom Mesh with a full-body sculpt (5.8). 4. LODs and assemblies; test an Optimized build on Quest. 5. DCC Export into Maya ([[Maya — Tutorials]]). ## Still to research - Epic-produced video courses specific to MetaHuman 5.8. - Paid courses (Udemy, ArtStation Learning, Gnomon) with verified 5.6+ content.