# XR Engineer **Group:** Engineering ## Roll-out by scenario | Scenario | Engagement | Window | Rate | Year-one cost | |---|---|---|---|---| | A: full-time studio | Full-time remote employee | M6–M11 | $90,000–$130,000 base/yr | $56,250–$87,750 | | B: lean core + contracts | Contract, 440–560 hours | M6–M11 | $70–$120/hr | $30,800–$67,200 | Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate. ## Responsibilities - Quest and Vive builds (OpenXR), performance, comfort - MDM kiosk setup (ArborXR/ManageXR) - Vision Pro full-immersion build if funded ## Skills - OpenXR in Unreal, Meta XR plugin - Mobile GPU optimization - Device fleet management ## Requirements - Shipped Quest title or LBE installation ## Remote working Remote; on-site for VR room install. ## Rate evidence - Glassdoor XR developer $86k–$149k total pay - Glassdoor, XR developer salary: https://www.glassdoor.com/Salaries/xr-developer-salary-SRCH_KO0,12.htm Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]