# Unreal Engineer
**Group:** Engineering
## Roll-out by scenario
| Scenario | Engagement | Window | Rate | Year-one cost |
|---|---|---|---|---|
| A: full-time studio | Full-time remote employee | M3–M11 | $106,000–$157,000 base/yr | $99,375–$158,962 |
| B: lean core + contracts | Full-time remote employee | M3–M11 | $106,000–$157,000 base/yr | $99,375–$158,962 |
Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate.
## Responsibilities
- Program clock (monologue → Q&A → out of character) and kiosk application
- Captions, audio, Sequencer integration
- Pixel Streaming 2 and kiosk watchdogs
- Works with XR engineer on headset builds
## Skills
- UE 5.8 C++ and Blueprint
- Packaging, crash reporting, Windows kiosk hardening
- Performance profiling
## Requirements
- 4+ years Unreal; shipped a packaged product (game, installation or simulation)
- Code sample or shipped title
## Training (local tutorials)
- [[Tutorial — Hand Pose Library for Gestures]]
- [[Tutorial — FBX Export Presets for Unreal]]
## Remote working
Fully remote; on-site for kiosk install (M7–M8).
## Rate evidence
- ZipRecruiter work-from-home Unreal developer: average $129k, middle 50% $106k–$157k (Sept 2026)
- ZipRecruiter, work-from-home Unreal Engine developer salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Work-From-Home-Unreal-Engine-Developer-Salary
Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]