# Unreal Engineer **Group:** Engineering ## Roll-out by scenario | Scenario | Engagement | Window | Rate | Year-one cost | |---|---|---|---|---| | A: full-time studio | Full-time remote employee | M3–M11 | $106,000–$157,000 base/yr | $99,375–$158,962 | | B: lean core + contracts | Full-time remote employee | M3–M11 | $106,000–$157,000 base/yr | $99,375–$158,962 | Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate. ## Responsibilities - Program clock (monologue → Q&A → out of character) and kiosk application - Captions, audio, Sequencer integration - Pixel Streaming 2 and kiosk watchdogs - Works with XR engineer on headset builds ## Skills - UE 5.8 C++ and Blueprint - Packaging, crash reporting, Windows kiosk hardening - Performance profiling ## Requirements - 4+ years Unreal; shipped a packaged product (game, installation or simulation) - Code sample or shipped title ## Training (local tutorials) - [[Tutorial — Hand Pose Library for Gestures]] - [[Tutorial — FBX Export Presets for Unreal]] ## Remote working Fully remote; on-site for kiosk install (M7–M8). ## Rate evidence - ZipRecruiter work-from-home Unreal developer: average $129k, middle 50% $106k–$157k (Sept 2026) - ZipRecruiter, work-from-home Unreal Engine developer salary (Sept 2026): https://www.ziprecruiter.com/Salaries/Work-From-Home-Unreal-Engine-Developer-Salary Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]