# Environment Artist **Group:** Art ## Roll-out by scenario | Scenario | Engagement | Window | Rate | Year-one cost | |---|---|---|---|---| | A: full-time studio | Full-time remote employee | M3–M11 | $70,000–$105,000 base/yr | $65,625–$106,312 | | B: lean core + contracts | Contract, 560–720 hours | M3–M6 | $45–$80/hr | $25,200–$57,600 | Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate. ## Responsibilities - Vestal House VR room (HABS proportions) and kiosk backdrop kits - Baked lighting for Quest; Lumen/MegaLights for kiosk ## Skills - Architectural reconstruction - Nanite, modular kits, mobile budgets ## Requirements - Portfolio of historic interiors in Unreal ## Training (local tutorials) - [[Tutorial — USD for Maya]] - [[Tutorial — FBX Export Presets for Unreal]] ## Remote working Remote; one site visit. ## Rate evidence - Glassdoor environment artist $66k–$120k total pay (2026) - Glassdoor, environment artist salary 2026: https://www.glassdoor.com/Salaries/environment-artist-salary-SRCH_KO0,18.htm Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]