# Environment Artist
**Group:** Art
## Roll-out by scenario
| Scenario | Engagement | Window | Rate | Year-one cost |
|---|---|---|---|---|
| A: full-time studio | Full-time remote employee | M3–M11 | $70,000–$105,000 base/yr | $65,625–$106,312 |
| B: lean core + contracts | Contract, 560–720 hours | M3–M6 | $45–$80/hr | $25,200–$57,600 |
Employee cost = base × months ÷ 12 × (1 + 25–35% employer load). Contract cost = hours × hourly rate.
## Responsibilities
- Vestal House VR room (HABS proportions) and kiosk backdrop kits
- Baked lighting for Quest; Lumen/MegaLights for kiosk
## Skills
- Architectural reconstruction
- Nanite, modular kits, mobile budgets
## Requirements
- Portfolio of historic interiors in Unreal
## Training (local tutorials)
- [[Tutorial — USD for Maya]]
- [[Tutorial — FBX Export Presets for Unreal]]
## Remote working
Remote; one site visit.
## Rate evidence
- Glassdoor environment artist $66k–$120k total pay (2026)
- Glassdoor, environment artist salary 2026: https://www.glassdoor.com/Salaries/environment-artist-salary-SRCH_KO0,18.htm
Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]