# CTO (Founder) **Group:** Founders **Covers:** Technical director / pipeline TD duties: engine version lock, repo, builds, tool choices, technical hiring ## Roll-out by scenario | Scenario | Engagement | Window | Rate | Year-one cost | |---|---|---|---|---| | A: full-time studio | Founder (in place) | M0–M11 | Set by founders; not included | not included | | B: lean core + contracts | Founder (in place) | M0–M11 | Set by founders; not included | not included | ## Responsibilities - Technical director / pipeline TD: engine version lock (UE 5.8), repository, build automation - Tool and vendor choices (MetaHuman, AI stack, MDM, kiosk hardware) - Technical hiring and code/asset review; security and data privacy - Owns the hardware acquisition schedule and the device matrix ## Skills - Unreal Engine architecture and packaging - Source control (Perforce/Git LFS) at studio scale - XR and mobile deployment - Cloud inference and logging ## Requirements - Founder; in place at M0 ## Training (local tutorials) Owns the presets and scripts in source control. - [[Tutorial — Maya Python Batch Export and Naming Checks]] - [[Tutorial — FBX Export Presets for Unreal]] - [[Tutorial — Blueprints for Augmented Traveler]] - [[Tutorial — Packaging Builds for Each Surface]] - [[Tutorial — Source Control Setup]] - [[Tutorial — Performance Profiling]] - [[Tutorial — How the Mind Works]] - [[Tutorial — Choosing Cloud or Local Models]] - [[Tutorial — Privacy and Logging]] ## Remote working Runs build infrastructure that works across cities: shared depot, remote build machine, cloud GPU for bursts. Back to [[Roles and Hiring Plan]] · [[Year One Budget — Personnel]]