# Hardware — Development and Deployment Overview of the hardware notes. Details, prices and timing live in the three notes below. | Note | What it covers | |---|---| | [[Hardware — Development Specifications]] | Workstations, Mac, capture gear and test devices for building characters; 2026 GPU and memory shortage | | [[Hardware — Deployment Specifications]] | Season-one kiosk, VR room and street AR hardware at venues; later-season needs | | [[Hardware — Looking Glass Displays]] | Glasses-free 3D options: 16 in development unit and 86 in life-size kiosk display | | [[Hardware — Price List and Acquisition Schedule]] | Prices (sourced or estimated), month-by-month buying schedule tied to hiring, optional devices, software | ## In one paragraph Standardize on RTX 5080 / 64 GB Windows workstations, one RTX 5090 / 128 GB hero machine for the character artist, and one Apple silicon Mac for iOS and visionOS builds. Own a Rokoko suit and an iPhone for capture; rent an optical stage and a voice studio for the hero monologue. Deploy one kiosk (RTX 5080 PC and a 75-inch commercial display) and a VR room of four Quest 3 headsets plus a spare. Buy each item when the person or venue that needs it is ready, because GPU and memory prices are volatile in 2026. Budget roll-up: [[Year One Budget — Draft]]