# Screenshot list
Put PNG captures in this folder using the filenames below. Student pages already link to these paths. Do not add extra screenshot files until you have captured them; the markdown placeholders are enough.
Capture at 1x or 2x from a Unity 6 Editor (and Hub) with a readable UI scale. Crop to the relevant panel. Avoid student names, license keys, and other project paths that should not go on Canvas.
| Filename | Capture this | Suggested alt text | Used in |
| --- | --- | --- | --- |
| `02-hub-new-project.png` | Unity Hub **Projects > New project** window, editor version set to Unity 6 | Unity Hub New project window | [02-create-the-project.md](../02-create-the-project.md) |
| `02-universal-3d-template.png` | Same Hub window with **Universal 3D** selected | Universal 3D template selected | [02-create-the-project.md](../02-create-the-project.md) |
| `03-package-manager-input-system.png` | **Window > Package Manager**, **Unity Registry**, **Input System** selected (installed or Install visible) | Package Manager showing Input System | [03-enable-the-input-system.md](../03-enable-the-input-system.md) |
| `03-enable-backends-dialog.png` | Dialog Unity shows after install: enable new input backends, **Yes** | Dialog asking to enable new input backends | [03-enable-the-input-system.md](../03-enable-the-input-system.md) |
| `03-active-input-handling.png` | **Edit > Project Settings > Player > Other Settings > Configuration > Active Input Handling** set to **Input System Package (New)** | Active Input Handling set to Input System Package (New) | [03-enable-the-input-system.md](../03-enable-the-input-system.md) |
| `03-project-wide-actions.png` | **Edit > Project Settings > Input System Package** with the default Action Asset assigned | Input System Package project settings with actions assigned | [03-enable-the-input-system.md](../03-enable-the-input-system.md) |
| `04-input-actions-editor.png` | Input Actions editor, **Player** map selected, **Move** selected, bindings visible | Input Actions editor showing Player map | [04-input-actions.md](../04-input-actions.md) |
| `05-player-hierarchy.png` | Hierarchy with Plane and Player (cube), Inspector showing Player at Y = 0.5 | Hierarchy with Plane and Player cube | [05-move-a-player.md](../05-move-a-player.md) |
| `05-play-mode-cube.png` | Game view in Play mode, cube offset from center on the plane | Play mode with the cube offset from center | [05-move-a-player.md](../05-move-a-player.md) |
| `06-player-input-events.png` | Player selected; **Player Input** with **Invoke Unity Events**; **Events > Player > Move** and **Jump** wired | Player Input events wired to OnMove and OnJump | [06-player-input-component.md](../06-player-input-component.md) |
| `08-save-custom-template.png` | Unity Hub project menu **Save project as custom template**, or Templates window **New template** with **Keep Project Settings** visible | Save project as custom template in Unity Hub | [08-save-as-template.md](../08-save-as-template.md) |
If Unity does not show `03-enable-backends-dialog.png` because the template already enabled backends, capture the **Active Input Handling** dropdown instead and leave that placeholder unused, or note on the Canvas page that the dialog is skipped when the package was already active.