# Create the project About 10 minutes. ## Learning objectives - Create a Unity 6 project from the **Universal 3D** template - Store it on a local disk path Unity can trust - Confirm SampleScene opens with Scene view and Game view ## Before you start Use Unity 6. Pick the 6.x editor you already have installed (Unity 6.1 or later; Unity 6.3 LTS is fine). Do not create this project in Unity 2022 or earlier. Official Hub steps: [Create your first project | Unity Manual](https://docs.unity3d.com/6000.3/Documentation/Manual/create-first-project.html) ## Create the project in Unity Hub 1. Open **Unity Hub**. 2. Select **Projects**. 3. Select **New project**. 4. Set **Editor version** to your installed Unity 6 editor. You should see: a template grid and fields for project name and location. ![Unity Hub New project window](images/02-hub-new-project.png) 5. Select the **Universal 3D** template (URP, empty 3D). ![Universal 3D template selected](images/02-universal-3d-template.png) > **Why this matters:** **Universal 3D** is the current empty 3D starting point. Do not pick the old Built-in **3D** template. If this course section is 2D, use **Universal 2D** instead and keep every Input System step the same. 6. Set **Project name** to `InputSystemStarter` (or the name your instructor gave you). 7. Set **Location** to a folder on your local disk. > **Warning:** Do not put the project in OneDrive, Dropbox, iCloud, Google Drive, or any other cloud-synced folder. Unity can warn that this corrupts projects. Use a path such as `C:\Dev\Unity` or `~/Dev/Unity`. 8. Select **Create project**. You should see: Hub opens the Unity Editor and the first import begins. Wait. Do not click around until the Editor is idle. ## After the Editor opens 1. Confirm the open scene is **SampleScene** (look at the Hierarchy window title and the tab above the Scene view). 2. Confirm you have a **Scene** view and a **Game** view (they may be tabs in the same panel). 3. Press **Play** once, then press **Play** again to stop. You should see: a blank Game view (sky / camera clear color) and no console errors from this empty scene. 4. Open **Window > Package Manager** and leave it reachable. You will use it on the next page. ## Checkpoint Before you continue to [Enable the Input System](03-enable-the-input-system.md): - The project opens in a Unity 6 editor without import errors - **SampleScene** is the open scene - **Window > Package Manager** opens