# Unity 6: New Input System — instructor notes
This folder is a course module. Students read the numbered pages in Obsidian. You paste the same files into Canvas LMS pages.
Student pages have no YAML frontmatter so they paste cleanly into Canvas.
## How to use this folder
### Obsidian
1. Copy the entire `unity6-input-system-tutorial` folder into the course vault.
2. Open [01-overview.md](01-overview.md) as the landing page.
3. Students follow the numbered files in order. Cross-links use relative markdown links, not wiki-links.
### Canvas LMS
1. Create a module titled **Unity 6: New Input System**.
2. Add one Canvas page per numbered student file. Skip this README and skip [images/README.md](images/README.md).
| Order | Source file | Suggested Canvas page title |
| --- | --- | --- |
| 1 | [01-overview.md](01-overview.md) | Overview |
| 2 | [02-create-the-project.md](02-create-the-project.md) | Create the project |
| 3 | [03-enable-the-input-system.md](03-enable-the-input-system.md) | Enable the Input System |
| 4 | [04-input-actions.md](04-input-actions.md) | Input Actions |
| 5 | [05-move-a-player.md](05-move-a-player.md) | Move a player |
| 6 | [06-player-input-component.md](06-player-input-component.md) | Player Input component (optional) |
| 7 | [07-troubleshooting.md](07-troubleshooting.md) | Troubleshooting |
| 8 | [08-save-as-template.md](08-save-as-template.md) | Save as a course template |
3. Paste the markdown into each Canvas page. Canvas accepts GitHub-flavored markdown: ATX headings, fenced code, tables, blockquotes, and standard image markdown.
4. After you capture screenshots, store them in `images/` using the filenames listed in [images/README.md](images/README.md). On Canvas, upload those images to Files and replace the relative `images/` paths if Canvas does not serve the folder.
> **Note:** Page 06 is optional for students. Page 08 is instructor-facing (how to turn the finished setup into a reusable starter). Hide 08 from students if you only want them to submit the cube assignment.
## Screenshots
The student pages include image placeholders such as:
```markdown

```
Capture the shots listed in [images/README.md](images/README.md). Do not invent extra screenshot files until you have the Editor in front of you. Empty placeholders are intentional.
## Suggested assignment
**Title:** Input System cube check
**What students submit:**
1. A short screen recording (about 10–20 seconds) of Play mode: the cube moves on the plane with WASD or the arrow keys.
2. A screenshot of **Edit > Project Settings > Player > Other Settings > Configuration > Active Input Handling** set to **Input System Package (New)**.
**Do not accept** a recording that uses `Input.GetAxis` or `Input.GetKey`. This module sets Active Input Handling to New so those APIs are not available.
## Scripts
Copy-paste-ready scripts live in two places:
- Embedded in [05-move-a-player.md](05-move-a-player.md) and [06-player-input-component.md](06-player-input-component.md)
- Standalone files in `scripts/` for you to drop into a starter project:
- [scripts/PlayerMover.cs](scripts/PlayerMover.cs) — project-wide `FindAction` workflow
- [scripts/PlayerMoverEvents.cs](scripts/PlayerMoverEvents.cs) — Player Input + Unity Events workflow
## After you teach it
Turn the finished project into a reusable starter using [08-save-as-template.md](08-save-as-template.md).
Primary path: Unity Hub custom template (**Keep Project Settings** on).
Fallback: a cleaned project folder zip (`Assets`, `Packages`, `ProjectSettings` only).
> **Note:** Unity has no `.unityproject` file format. The reusable starter is a Hub **custom template**, or a zip of a clean project folder. A `.unitypackage` shares Assets only and will miss Player / Input System settings.
## Official docs
- [Create your first project | Unity Manual](https://docs.unity3d.com/6000.3/Documentation/Manual/create-first-project.html)
- [Installation guide | Input System](https://docs.unity3d.com/Packages/
[email protected]/manual/Installation.html)
- [Quickstart Guide | Input System](https://docs.unity3d.com/Packages/
[email protected]/manual/QuickStartGuide.html)
- [Create a custom template | Unity Hub](https://docs.unity.com/en-us/hub/templates-create-custom)